Hey Everyone!! Sorry its been a thousand years XD. Finally finished this piece so I wanted to comeback and post it in the original thread ^^.The Character new rename is Cole, The Last Ember.
WIP WIP goofed on this a bit at lunch, old style soda machine i have some questions for you people (and vig) i want the glass on the door to be transparent so you can see the sodas behind it. when i've tried alpha it made a lot of sorting issues. what is norma shader stuff i need to use for tf props? to get the phong look…
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
If you're into splinecaging with Max, then you might have run into the fact that you can't fuse lots of vertex groups within a range just like you can with the weld function. In that case the script below comes in handy (not to confuse with the Threshold function in the Surface modifier). But beware: in some cases in might…
These are pretty good reading: http://www.povonline.com/cols/COL209.htm http://www.povonline.com/cols/COL210.htm http://www.povonline.com/cols/COL224.htm They aren't legitimate jobs. Nobody except the naive takes these up expecting any sort of money. The question to ask them, and ask yourself, is 'if their idea is so good,…
Hey everyone, I need a little help on getting the black outline around my models to make the cel shade complete. Duplicating the mesh and reversing the normals is not going to work so well here. Anyone know of a good technique?
Crows Cool Cuttin-thingys and stuff *dazzle* I'm a 2D animator who dabbles in 3D from time to time, but remain forever a n00b (even though I'm bloody studying it in college). Really got into Dota 2 a while back, and I finally decided to gut up and course my creative endeavours a bit towards making items (not gonna lie, I'm…