You can use this short script to report the number and names of materials assigned to your object, just select your object and enter this into the MEL command line at the bottom of the window (or turn it into a shelf button if you'd like): { string $select[] = `ls -sl`; string $assigned[]; for ($e=0; $e<`size $select`;…
That was your class assignment? Strange they would assign someone elses concept for class. Seems like paul richards or activision should be paid a fee for designing course work :)
Probably assigning the masked bits different polygroups, which assigns the geometry a random color. You can do that by going to the polygroup options and select "new from masked".
@Dataday - I think you're missing the point. He didn't want to not assign them a coursebook as per the accreditation requirements. He didn't want to assign them an e-book that a) expired and b) wasn't suitable for what he wanted to teach. The company wanted that e-book assigned as it makes them profits.
Hello, My assignment this week is to post a piece of my 3d work for critique. I would appreciate any feedback anyone has. Thanks This was a low poly game model from another class.
Figured I should drop this here. For an assignment I had to make a sword and texture it. Here it is + inspiration/mood board Would appreciate any feedback, I've already turned in the assignment but I'd love to improve it. Thanks, farettig
I only have one mesh loaded with one UV assigned to it. Here is an example; although the correct normal is assigned, its not loaded into the normal map slot. Yet it shows up on the mesh. And any other object I import in displays the same map from whatever meshes normal map was assigned previously. I tried assigning a new…