Hi everybody. I am working on an environment and I wanted to try to learn this method I saw on a post by Matthew Trevelyan. You can see his post here: https://www.artstation.com/artwork/qQGK6y I understand the basics of a trim sheet. I have used it for basic walls or decals or simple shapes like cylindrical pillars and…
Hi everyone! I am currently in an advanced modeling class and we are learning about building modular environments. I am currently working on this viking home and would love any feedback! I am still blocking some things out and are working on moving into more detail. It is currently in Unreal as well. Below I will post my…
Hey all, I'm mostly a lurker, but I'm in the process of getting familiar with Mudbox for the upcoming Dom War, and I was hoping someone could clue me in on the most efficient way of creating certain kinds of details. Lets say I want to make this guy:…
I think the readability has improved. Could push it further still. Again, I can only recommend drawing over screenshots to explore solutions before sculpting 🤓 What sticks out to me the most, is the border of the cape being very thin and wobbly, almost like a metal sheet. You could go over it with inflate brush to get some…
If you compare it to Alex's work, yours look a bit lumpy and unconvincing. I'm not sure what brushes you use but I would strongly suggest using Trim Smooth Border (it can be found in the Trim section of lightbox--its not loaded in by default), Mallet Fast (which can be found in the mallet folder of lightbox--its not loaded…