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Mudbox Technique Question

Technobabel
polycounter lvl 17
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Technobabel polycounter lvl 17
Hey all, I'm mostly a lurker, but I'm in the process of getting familiar with Mudbox for the upcoming Dom War, and I was hoping someone could clue me in on the most efficient way of creating certain kinds of details. Lets say I want to make this guy:
http://img.qj.net/uploads/articles_module2/74820/war_-_career_-_chaos_chosen_t3_qjpreviewth.jpg

What is the best way to create the ornate gold trim around the various armor pieces? Should I model it in Maya when I'm making the base mesh, so the trim is a second mesh sitting over the base armor mesh? Or should I create it Mudbox, using a stencil for the trim design? Thanks!

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