i'm a fan of ffx and i can't wait to see your final result :) personally i would have hard modeled the entire thing inside 3dsmax especially for the hilt, then port into zbrush to do embossing for the handles, scratches etc. i think the end of the sword is a little off, it's more like a subtle flow at the part it curves…
Week 1: Took sometime figuring out what character/creature I wanted to recreate in my vision of how it would appear today. I went with Shiva. It's a challenging character and I am curious how far I can take it. Gathering references for my take on Shiva. I’ll rely heavily on the original concept art and shoot for a…
Assuming your project involves high to low poly bake workflow? then from my perspective both elements completed thus far seem fine, imo nicely quadrafied too project an optimised proxy off of. As for face counts including relative number of cylinder segments, well they're dependent upon screen space this object or parts…
thank you! :D Here is WIP #2. Finished the blockout. I don't really like the cross belt he has in the original so I will use the same set up Cloud has in FF7. The belts on his legs I find rather weird without any holster or pouches so I think I will add something there. Gloves and shoes are missing atm but will do them…
her face is way too long, make it about 1/3 shorter. you should also decrease the distance between lips and chin. tifa usually has a pout in her lips even in a relaxed pose and much like other FF7 characters her eyes are on the "bigger" side of the anime styled spectrum. you should absolutely start using anime and manga as…
I don't think falloff is the same as an FFD cage. Falloff is usually spherical shaped. Also, working with FFDs is very fast compared to soft selection/falloff in Max as you don't have to try and select the exact verts for the shape you want. At least with the way falloff works in Max there's no way it could replace (never…
Reference / original scene : WIP recreation for ingame use: As a huge fan of the game, I have been working on this for quite a while. As most of my 3d experience is in hard surface modelling I really had a hard time achieving a look that looks somewhat stylized yet true to the original ( it is very blurry and vague in…
Hello everyone. I am working on Cloud from the final fantasy series. My main aim is to start learning UE4 and try come up with some sort of workflow. Last week I bought a new gfx card so now I can run UE4 with good settings. So, for now I am going through the basic tutorials on UE4, if you have any good tutorials you can…
Its not really a trick they are pixelated because of their small format for the most part. It isn't pixel art they are just transparent images placed on a sprite sheet from what I can tell. Here is a method to do it in blender as well as some example images of what can be done.…
During the process of working on my Cloud Strife model I managed to learn a lot along the way, but I realise that my work is still crap and far away from the industry standard. So, I think I need to spend more time practising to improve on the overall process of character creation. This project objectives are to: * Improve…