Starting to crudely block out the tree in the foreground. I started in maya with a base mesh for the trunk and a few other pieces for the branches and roots and then dynameshed them all together in ZBrush. I found that I needed to bump up the Dynamesh resolution to about 256 because anything lower would shrink the smaller…
IMO one of the main benefits of dynamesh is letting you get right in there and play around with shapes without having to worry about topology first. You could Dynamesh up a concept, retopo to get your lowest subdivision, then subD that model up (projecting details from the dynamesh if needed) and then sculpting high poly.…
Ugh, I was doing so well my current project until this. I'm trying to bash up my super-clean high polys in ZBrush for normals when Dynamesh goes takes my high poly: And turns it into this: Please tell me I'm doing something wrong and that this isn't a "feature."
Hmm anyone running in to problems with dynamesh on 4R6 P2 ? im having this issue where the res slider doesnt make a difference to the mesh resolution. explained it more in depth here. http://www.zbrushcentral.com/showthread.php?179590-ZBrush-4R6-P2-Dynamesh-Problems
Dynamesh basically removes all your subdivisions, and creates a new mesh with evenly distributed polys. Turning off dynamesh will not bring back your subdivs. if you want to bake normalmaps in ZB from a dynamesh mesh, you will need to transfer your sculpted detail to a new mesh with subdivs. Fastest way to do this is to…