Hi
Its my first time modeling a hard surface character in Zbrush, and I am really confused, I will be really greatfull if someone will shed some light on the topic.
My issues are :
1. How will you rejoin all the subtools with details on them together to create a single low poly mesh for games.(my hard poly mesh has way too many subtools).
2. When you go for Uving like before adding details or after it?
I have tutorial which I am following for hard surface modeling, but the problem is they did not go into texturing part.
Their workflow is :
- Dynamesh concepting
- Zremesher Topology for cleaner mesh
- Re dynamesh for detailing
- Posing
- Decimation and rendering with no textures
Thank You
Replies
2.UVs are usually being done after retopology, that's the most common practice.
If it won't be a game model or in some special cases it would be better to make UVs of a basemesh/highpoly mesh to apply interesting things like Noisemaker alphas. You don't need UVs for polypainting, btw, but they will come in handy if you want to move your texture between Zbrush and, say, Photoshop.