You've been working on this for a while. Cool that you keep going, finishing projects is the best way to learn imo. Keep going. I suggest you take a look at https://anatomy4sculptors.com/art/ and read the Bridgeman books too. Looks at the primary forms / Angle break / Volume from these ressources and learn them. It'll…
Hello, I’ve been sculpting in a blender for a few months. And It’d be great if I could get some insights on my progress so far My goal is to eventually create a full character, but right now I’m focusing on head anatomy. The problem is, no matter how much time I put in, I don’t feel like I’m improving. I’ve been stuck at…
I have been working on my roof, and I am considering two approaches to achieve results similar to No Rest for the Wicked. Since the game uses a top-down view, their roof tiles are quite flat because they don’t require much depth. However, this wouldn’t work in my environment, as I want it to work well from multiple angles.…
Working on some ideas to help break up the silhouette of these trees in interesting ways using this modular bark kit that I can nano mesh or use modifiers to get different shapes to work with.
I'm trying to model a sort of siege tank for a project. The model needs to have at least two moving parts. The first moving part is the main cannon which swivels from side to side. I wanted to make the second moving bit, the treads on which it travels. But I'm having some difficulty figuring out how to get them to move in…
Hey there! It's been a while since I've posted here and I've come with a very overly specific issue. I've been working on a tank model for my portfolio using some new techniques I've picked up with my last gig, and I've come across an issue texturing tank treads. I know that tank treads in old games were modelled as a…
So, you WANT to break the cage at your SG and cause seams/gaps in the projection? For what reason? Generally this is something you should avoid. If you're getting skewing etc there are a lot of different things you can do, from re-thinking your geometry to cutting in a minimal amount of extra verts around the skewed…
Just be aware that if you do get into the industry as a writer that you may be called in at the END of a project to develop a cohesive narrative. Here's a very short article with Rhianna Pratchett (Terry Pratchett's daughter) on writing for games: http://www.writerswrite.com/tags/video-game-writing I could have sworn I had…
It's called having a 20 year old CRT. Yes, it's incorrectly calibrated, because the hardware can't do any better. Here we go again, I can barely see the rightmost word in this text box because the bleeding from the light grey frame where the smilies sit is brighter than the font itself. That's my two complaints, in fact.…
Thanks! To be totally honest, my plans for it are pretty open ended at this point - at least in the long term. Since you mentioned Marmoset, I don't really want to compete with standalone tools like that because I often find them quite cumbersome for quick iterative tasks. My main issue with bakers like Marmoset,…