its 5.5 h x 6 w I think. or 5.5 x almost 7 if you want to put electrical parts between the doorframe and the "pyramid"like panels Esselle - For the wires: if u using max, make them with lines.you can turn on the viewport rendering for it, and you can parameter the details like sides for example, what is realy useful,…
I have been working on the Castlevania environment fanart in Unreal 5.5 for the past few weeks. Finally, I decided to share some progress and make a log of progress here. A short storyboard as a guide- The castle entrance exploration - The main castle block out - SHOT 1,2,3 - Main shot SHOT 6 - Credits Thank you!
I have a gtx 560 ti, it really depends on what res you want to run games on if you're on the fence between GTX 670. My ti suits me fine and runs everything without many issues. I usually have to tone some stuff down because I cant stand anything under 60 fps, but all still looks good at 1900x1080 and 1600x900, but one of…
http://jalopnik.com/5185844/tesla-model-s-sedan-concept-49900-seven+seater-electric-to-hit-streets-in-2011 "300-mile range, 45-minute fast charge capability, a 0-to-60 time of 5.5-seconds and seat seven. Production supposedly starts 3rd quarter of 2011." and "Sport and AWD models are being planned, but the stock model can…
I just bought a GTX 560 TI on amazon for $249 for our desktop. [ame="https://www.amazon.com/gp/product/B004KZHRAM/ref=oh_o00_s00_i01_details"]Amazon.com: EVGA GeForce GTX 560 Ti Superclocked 1024MB GDDR5 PCI-Express 2.0 Graphics Card - Lifetime Warranty 01G-P3-1563-AR: Computers & Accessories[/ame] I have the same card in…
A Deep Dive Into The Janome Memory Craft 9850: An Honest Review In this blog post, we take an in-depth look at the Janome Memory Craft 9850, an advanced embroidery and sewing machine. We'll provide an honest review of the features and performance of this machine, and discuss the reason why it is considered the best…
I (naively) assumed they'd done it properly Hacks like that explain why it breaks down under some circumstances edit: ok so I've had a look . Hopefully this helps with some of the weird bits The only variable they seem to be using is the builtin $sizelog2 -which is log2(pixel size of the input) == log2(512, 512) == (9, 9)…
ye, tweaked it a bit. looks good but i dont think there is an alcove at top right on your layout near the windows. modeled some tiling building blocks in max. room is roughly 16-18 feet high based on the character so i converted to meters (100units in ue4 = 1m) and rounded to 5 so i could make some 5x5 wall and floor…
This is a character I've been working on for a while. Mostly inspired and tried to aim GTA characters as inspiration. Used Blender for only Hair tool plugin which is really helpful for creating exactly what I want in a versatile way. Polycounts -36k for all hair, facial hair, eyebrows and eyelashes(I didn't removed inside…