The world size is limited to 524,288 UUs^3 which is 53 cubic kilometers at default scale. To get the maximum size, I'd be using streaming and subdivision of Z into 106 vertical compartments to give me a total horizontal playable area of over 5,500 square kilometers.
Procreate is really good. There is also Paper by 53, it is simple but nice. You should also get our free game creation app hyperPAd. It is free and pretty powerful (you can even export for the App Store). :) www.hyperpad.com major changes coming in the near future too! Like a community to show off your game and play…
You could really do with looking into tiling textures, at the moment it looks like you have a black edge around all your images and really they should be tiled. Also take a look at 3:53, That kind of UV'ing has a huge amount of wasted space. Also 5:04, if your going to uniquely unwrap an object, make sure your utilising…
I see. In my opinion sometimes less more is with this kind of presentations (less distraction from car). I would look at some car presentation videos for reference. Currently some cuts seem flickering (during fast transitions screen lights up for a frame, e.g. around 0:53, seats to back of car), others seem…
sphere segments:_SS radius:10 Should be: sphere segments:_SS.value radius:10 _SS is the actual spinner, and _SS.value is the number in the spinner. Just like $Sphere001 would be a sphere object, and $Sphere001.name would be it's name. In the video tutorial he puts .value in at 8:53.
It's definitely possible to have it as part of your animation system. If your characters have really similar bind poses and similar numbers of bones, the rotational keys from the animation can be applied to a different rig. One guy rotating his upper arm 53 degrees is pretty similar to another guy doing the same thing.…
I would also recommend watching some of Feng Zhu's stuff especially these episodes: 53, 52, 38, 37, 20 and 19 I think it could answer a lot of questions you have and give you a good direction on the type of things you should probably do. http://www.fengzhudesign.com/tutorials.htm
One question, do you drag and edit your own textures in the suite or do you work with the quixel mat library? I use fill layers without using a base texture really. But would be nice if you quicky sum up how you approach your texturing inside the suite :) i saw you upload it on game banana and it was up 53 seconds ago! Was…
Mostly I do pixel art. Now and again I flirt around with some strains of 3D. Kicking it off... tris: 39 tris: 53 all: texture: 128x128 colors: 12 Should have shared textures across, made some more unique and a few unwraps are subpar, so that puts a dent in practical use, but you can grab em here (CC0, now 8, aim is 10…
Another question I had for you more adept Maya users than I... what is the best Angle of View to use in Maya? I used the default 53 or whatever the Maya camera has and it looked very awkward and warped for me. I sculpt with it set to 28 in Zbrush. Does anyone have any recommendations?