Hopefully you dont mind, but I made a fix for you so that it will work in 2015. The function for polybevel had different attr names that was causing errors. Also I added two lines in it to turn off the smooth display after finalize and to smooth out the normals after finalize. Code below. // a function to be called when…
Hey guys, Marvel Battlegrounds for Disney Infinity 3.0 finally came out on March 15th. It's a playset that plays and draws inspiration from games like Power Stone and Smash Bros. I was the lead concept artist for it, and I'm super excited to be able to share all my work on it. It was a very fun project for me as I'm both a…
Hay guys, Hopefully you guys will come up with an easy solution. So I have this irregular landscape and around 300 houses(37 different models) that were placed according to a plan, right now they are all on the same level. I need to align them on the Z axis with the gizmo being where I want the landscape to intersect with…
This posting has a rather early deadline so if it cannot be completed by August 18th please do not reply. Tree to be 3D printed to a total height of 8 feet (so detail should hold up at this size). Arms/Hands should be in various positions (open palm, fist, praying, extending, etc) From afar the tree should appear to be a…
Anybody know how to handle the action editor in Blender 3.0? Been trying to get a character walk cycle into Toolbag. I rerigged a rigify system to simple bones, animated a walk cycle and exported the simple rig and character meshes via fbx to Toolbag 4. The character imports facing a 45 degree direction at about 50 times…
In regard to functionality, id dont think there will be much between the 2 applications but isn't Bodypaint $1000? If this is really going to be 500 then that is some really stiff competition right there, which is great for consumers. :) Though you can have 32k maps, it doesn't mean you have to use them...it would work…
Gonna give me 2 weeks more to release the 3.12.0 final because I wanna reduce drastically the memory required to perform the render( no more damm outta memory mesages and you could render a 32k x 32k image with 32Mb of RAM or less). Also gonna try to introduce a realtime preview window and advanced antialiasing/sampling…
Hi, I am Scott Petty from Aesthetic Games Inc. We're currently looking for a talented 3D Character/ Creature Artist that has experience with highly detailed horror creature models and various enemy types. For now this is just a small indie self funded gig, but I can do my best to compensate the right person, starting at…
*NEW ROLE* Vray modeller/texturer/lighter role Available * Are you an experienced Environment Artist? * Have you got experience of cinematics? * Do you have strong environmental skills? * Can you use V-ray? * Would you be interested in a a 1 week maybe 3 week freelance job? If so, carry on reading!! Based in the London,…
Hi, I am Scott Petty from Aesthetic Games Inc. We're currently looking for a talented 3D Character/ Creature Artist that has experience with highly detailed horror creature models and various enemy types. For now, this is just a small indie self-funded gig, but I can do my best to compensate the right person, starting at…