Ok, round 2. I made a new texture and built a heightmap. I quickly realized that to avoid linear blending at all (giving me the sharp transitions that I want), the shader needs to be able to filter whole patches of grass. The idea to solve this is to collapse the whole grass patch into a single point coordinate, and for…
Had to do some tunneling equipment for a project and thought I would post up my reference that I used http://en.wikipedia.org/wiki/Tunnel_boring_machine http://www.herrenknecht.com/ http://www.herrenknecht.com/products/tunnel-boring-machines/traffic-tunnelling/epb-shield.html…
Yay! I think I'm gettin there. Reduced her by a lot. She's at 3248 faces/ 6194 tris. I stuck to 3 and 4 sided polygons. I guess tris it is then. :D Neavah: I can understand the 45 degree angle, but what about her arms going up instead of down? I read somewhere about the importance of limbs sticking straight out for…
As the PS5 and XBox2 are now widely talked about being in development at particular studios with what might be a 2019 or more likely 2020 release date, I was wondering if we could start getting on down to some technical performance chit chat. From an artistic point of view if we can see what we should be gearing ourselves…
You're right on the stand adjustment. I already own two of the cheaper Asus monitors from awhile back when I grabbed them for cheap. Investigating also looks like they're annoying and expensive to mount to an arm. ($31 just for the adapter, Sheesh.) I'll look around for something in the price range that offers the same…
Hey Polycounters, I'm not sure if there was an existing thread for this, but i thought this might be a good area to link to your game idea videos you made for the unlock xbox competition. (A contest where you could submit a game idea, to be made on xbox live arcade) Submissions ended today, and over the course of the next…
Did you examine the code of the installers, that I mentioned above? For exampel RTTAssist installer: the mzp.run code name "RTTAssist"version 1.6treeMove "tempRTTAssistFolder" to "$temp"run "RTTAssistInstall.ms"drop "RTTAssistInstall.ms"clear temp The RTTAssistInstall file that do the installation - copy files, create…
Hi there, I'm struggling to understand how calibrated albedo maps are actually made. There is so much talk about PBR, how it's wonderful, physically correct awesomeness. But not even Allegorithmic has any information on how to make a calibrated texture. Let's look at an example. Pretend that I want to know what is the…
Hello , as trainign , exercise , fun and whatever more I am trying to make a realistic looking tropical island by scratch in cryengine2 on the Blue Mars platform , wich use the same engine .... I want to create all by scratch and get the same ( hopefully better ) quality of the original Crytek tropical Island Environment…
Hopefully you dont mind, but I made a fix for you so that it will work in 2015. The function for polybevel had different attr names that was causing errors. Also I added two lines in it to turn off the smooth display after finalize and to smooth out the normals after finalize. Code below. // a function to be called when…