The fascinating effects that changing qualities of light and shadows can have on a game? Can you add examples of any Games, MODS, Tech Demos, Artists that has interesting lighting. [ame=" https://www.youtube.com/watch?v=kD5F54SZkMA"]Limbo | trailer E3 XBox 360 live - YouTube[/ame]…
No More Room in Hell - Source Engine (Orange Box) - Multiplayer - Survival Synopsis No More Room in Hell draws inspiration from George A. Romero's films as the title implies as well as the likes of 28 Days Layer, and the Dawn of the Dead remake from 2004. It draws stylistic inspiration from films such as Cloverfield and…
Greetings, Hopefully you guys can help me out on this one - pretty complex and unique situation I've got going on. Long story short, I've started helping out a few friends on an Indie game project that they've been working on for a long time, and they made a few rookie mistakes early on that need some fixin' (I think).…
Ingredients: Autodesk photofly http://labs.autodesk.com/utilities/photo_scene_editor/ camera Maya ZBrush 3dcoat marmoset xnormal I recently experimented with photofly to see how it could fit in to a game asset pipeline. This was a quick test but I came away with quite a few possibilities in my head. Feel free to add your…
Company Starboard Games LLC is an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hey all, Looking at the CAT tools with regards to replacing biped as the main rig for general characters for a project and it all seems very appealing but does not come as advertised. I've read about the problems people are having with the CAT toolset but I thought I'd ask you all what your experiences are with them?…
Hello, We're developing a survival game that is now nearly completely prototyped. We're looking for one environment artist experienced with, or interested in learning how to make modular environments. The systems that are already prototyped include: 01. Player Health 02. Character Movement 03. Team Selection: American /…
We recently received an inquiry from a top publisher who is interested in discussing the possibility of publishing and distributing Brutal! Due to this exciting news, we are currently working overtime to get Brutal's demo finished and are therefore looking for some new talent to help with production of the demo. We are…
Hello guys. I want a help with retargetting animation between different skeletons. I want to use some Mocap animations inside UDK Engine (Unreal Engine 3), as I am creating a third person shooter game. I am trying to retarget these mocap anims to the default UDK/UT Skeleton. I know I can use a custom skeleton, in case, I…
// current status: // Forearm in Unity Web player >> Hi I decided to learn some modelling for games and found this great forum. Lot of information about essential things that I have never heard (like normal maps) Here is my concept, I did it about 2 years a go (for flash game that I will never Finnish). This is where I'm…