hey all! so lets say you are making an environment, but your meshes are looking a bit flat and polygon starved. well rest easy! I'm here to tell you that the solution is not to add more polygons, but to put about 20-30 minutes more effort and attention into your normal map. lets have a look at some examples: this mesh is…
@ speshlboy - lol yea man it would be sweet to play on a comp like that. Soooo long time no update :( . Things have been moving pretty slow on this project but I have made some progress. I got the blockout of the building pretty much done, all the current meshes are just placeholders. I got proof of concept tests done for…
I think that what makes sculpting a person more or less difficult generally has to do with the goals of the sculptor. For instance, let's consider sculpting a game character with simple hero anatomy in an A pose with stylization. That approach is going to be basically the same for male and female characters, in my opinion.…
[ QUOTE ] And Verm, for real! But I dare you to say that about 'different strokes' ! [/ QUOTE ] Watchoo' talkin' 'bout, Daz? Replying to Ror: [ QUOTE ] Verm: I REALLY appreciate even the slight repositioning of your stance on this issue that I routinely bring back up.... because i know you put thought into whatever you…
If you're talking about shader code (as opposed to Strumpy): half4 warp = tex2D(_WarpTexture, IN.uv_MainTex); //this is your warped texture samplewarp *= 0.1; //Multiply by 0.1half4 c = tex2D(_MainTex, IN.uv_MainTex + warp.rg); //"warp.rg" is the equivalent of your Channel Mask node //all it's doing here is taking your R &…
An absolute monster of an off-road rally high performance twincharged all wheel drive masterpiece fabricated by one of Italy's iconic marques, leaving an indelible impression on those who had witnessed it's racing prowess whilst piloted by equally incredible drivers, way back in the day. Was really supposed to be just a…
A Xmas Update Dev Update #22 Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :) , but over the past 2 weeks we worked to resolve, optimize and ensure performance was stable. We brought on a few new animators to help out Clara in wrapping up the gameplay…
Hello everyone! I'm having a little problem with zbrush wrapmode. I'm trying to make tileable textures and is using a mesh that looks like this: When I use wrapmode on zbrush it doesn't wrap correctly and looks like this: I'm guessing it has something to do with zbrush unified space.* I have used this basemesh sometimes…
Team Name Eclipse Interactive Project Name Soul Arena Brief Description Truly 3d Fighting Game with two teams of 3 fighting. Base Engine has been in casual development for 3 years. Our main goal would be to compete in the Intel Game Demo contest. Target Aim Freeware Compensation Freeware. This is a project for artists who…
I often need to make straight a piece of photogrammetry or just a photo I want to project onto certain regular geometry . With "straightening" I mean something irregular and slightly deformed to become something having equal intervals and X/Y alignment typical for a texture. A baroque building facade for example or a road…