While I totally understand approaching a head model in the same way as a drawing, I personally prefer to get some good, lightweight topology in place first which you can then easily adjust with soft selects etc. to fix proportions and achieve a likeness. That said, these days I usually do a dynamesh sculpt then retopo that.
Right so, i was just playin around with some particles in UDK. I saw that the ones that i made seemed too small so i scaled them up to a pretty decent size to get some bright dense fog/smoke whatever you can call it. and it was playing well in the viewport. But when i tried running it using the "Play Level on PC",…
Hey guys, This model is in very early stages. Its based off work by these guys - http://creaturebox.com/ By this piece in particular: Here are some renders from zBrush of the progress on his face: Still working on the body armour/suit, but it looks like so: I know there isn't a lot to go on yet, but I will be keeping you…
Hi I'm new to polycount,but I'm looking for some professional or experienced game developer advice about some drawing for a video game idea I've been working on. Please , I just want to know if I'm headed in the right direction. I'm am a student in Game Art and Design. I've been in school for 2 years now and would like…
Hey thanks for the feedback! My main source of refrence was the concept art for the fireplace in Sea of Thieves Link to their art station: https://www.artstation.com/artwork/eGmN3 I agree with all your points I felt as though something was off I think the shape is one of the big factors in which may make it seem weird, I…
hey guys, heres another first time poster, long time lurker im in my 2nd(and last) year of education and ill be looking for a job in the games industry at the end of the year. hopefully you guys can help me out as im in serious need of critique the problem with the school im attending is we get no real critique from the…
Hi All, Full disclosure, I'm a complete novice wrt 3d modelling but have recently begun to explore it as a hobby. I'm running through some tutorials on Digital Tutors and have been getting on quite well. However, I've been doing some of my own work and have run into the issues below: The top image is just the standard…
Hello, First, please excuse me for my approximative english, I hope everyone will understand me. :) I'm trying to make a low poly character, around 1000 polygons. My model is young Ike from Fire Emblem 10 : http://www.path-of-radiance.info/images/dl/ike.jpg (original art)…