Something i've always had a hard time to doing is modeling a good nose, so if anyone has some example wires to show please do, i know i've seen some cool stuff in the past but never managed to save any of it.
update: solved, kind of. not worth investigating because advanced skeleton actually has a blendshape correction wizard, which if you use, makes it so that this problem isn't a problem. I had been adjusting the blendshapes manually. if using sculpting brushes on a non-skinned model, you can toggle the display so that the…
Thanks for the feedback @DavidCruz I would like to try Marvelous designer, however last time I tried to use it, it was painfully slow. I probably needed to play around with memory and graphics settings to improve the performance. I will definitely look to try it with future sculpts :) For now, I plan to hand sculpt the…
Hey so I'm to find a visual aid to help me figure out the color zones of the entire body and google has failed me. Anyone has any good resources or know where I should look to find what I'm looking for?
So I was trying to create bones in Maya LT (Windows 7), and this is how they look. I tried adjusting the joint size, no luck. Restarted, rebooted, etc. Any ideas as to what could be causing this?
Programs like World Machine, Substance Designer and Ddo seem to be used a lot now to create assets quicker and looking better. To get a satisfactory texture in UDK you need to connect a lot of nodes in the material editor. As a 2D artist, learning these workflows was a challenge vs painting in Photoshop or zbrush, but I'm…
Wooden barrels weren't (and aren't) only used for liquids.. Also the bung hole in one of the starves might be not visible form this views ;) But nonetheless one might have a tighter (pun intended) look at the staves because the are done "watertight" even if filled with non-liquids. Depending on the use case of the model…
Secondary and dressing assets sourced from Quixel Megascans and Unreal Marketplace. Ivy, vegetation and debris - integrated and adjusted to match the scene's tone and weathering.
Er, wtf? It's just gone. No worky. Anyone had this issue before? Trying to think what's changed since the last time I booted her up. New nVidia drivers perhaps, can't think of anything else.
Hello, Is it possible to have two different materials on the one single object separated by uvs? (if it works like that) For example if I have a creature or human character with mouth opened, I assume inner mouth should be made with one material and outter mouth with other material (human skin material or SSS) fort the…