Hello everyone, long time user here (Runner), here to bring you some good news :) Amplify Texture is the leading solution for virtual texturing in Unity and the only one ready for commercial and reliable use.Used in several projects, such as HARDWARE-Shipbreakers and RedFrame. Our virtual texturing, aka mega-texture,…
Latest post: The main blockout in Maya is nearly done and I'll soon be taking it into UDK. This is all very rough and just a plan of the space. [IMG][/img] I have also extended the scene: [IMG][/img]
So it's an issue with having the app open for extended periods?! https://knowledge.autodesk.com/support/maya/troubleshooting/caas/sfdcarticles/sfdcarticles/General-Troubleshooting-Steps-for-Maya.html
Further, it seems it doesn't lose it's color if the object it is on is small. But any plane or bsp that I extend outward to the horizons has all color washed out of it.
But that would put me out of a lecturing job, haha! :) Great work Dave, Get cracking with the feedback above. Looking forward to your extended project.
I like it, love the style. Maybe extend the glow on the barrel on the thin red part at the front. looks like that section is to thin to get the full glow.