Only if your bake is set up incorrectly should smoothing groups have an effect on your end result. If we follow these rules, the results should be the same with/without: A. Split uv chunks where hard edges/smoothing groups are B. Make sure projection cage is averaged Putting everything on 1 smoothing group may cause other…
I was trying to use the bake setting in substance painter, but then i ran into a problem. I was not getting my normal bake for the top side of my chest model. I have both of them overlapping each other in Maya in the same space. Here is image of the problem. I have been trying to change the max frontal distance and the max…
Yeah that what I thought at first too but apparently it's not, even view in UE4 eventhough it's barely visible.. When you bake normal based on UV ch1, but your UV ch2 arranged on different direction, it still showing slightly different normal direction there. I have no idea the technical issue behind this.. :neutral: Your…
Hi, It depends on where you are going to render / view the normal map. From https://www.marmoset.co/posts/toolbag-baking-tutorial/ "Most systems that render with normal maps make use of a tangent space, which is a system of coordinates that specifies the orientation of the surface at each point on the model. Tangent spaces…
Hi Guys! First post on the forum but have been browsing for a little while. People seem very helpful and knowledgable, learnt a lot from just reading posts on here. Now to my question. I am trying to create some low poly vegetation by baking alpha cards down to a single square texture. I have already done this with just…
Hey all So I know this forum get's flooded with baking issues but this one is an issue I've never encountered myself and I really ran out of options right now (except for ''start from scratch''). A bit of background. I have a highpoly model existing of several meshes with turbosmooth on exploded for a clean and easy bake…
Glad to hear it's working ! Regarding speed : well, if anything it is always possible to generate the source passes with any other external tool (using textures if needed, with automatic UVs) and then bake that down as vcols later. EZ Baker can even communicate with Toolbag to get the bakes done and imported back in…
So I was wondering i've seen people on here make characters based on other peoples concept art, and i was wondering if you guys go and personnally message the artist who made the concept art and get their permission first? I know you definately have to give the artist credit of course and make sure people know its not your…
so just to make sure , this method I apply it with MikktSpace Sync like unreal engine. - applying 1 smoothing group depends on the engine if support the mikktSpace. but if I am baking it from 3dsmax I need to use the old way split the 90 degree etc... - its ok to use different smoothing group or 1 smoothing group when…
Hi everyone. My boss (or ex-boss since I finished my internship, but that sounds weird) passed along a new piece of software currently in development. The software can bake AO to vertex colors on high poly meshes using the GPU. Then, each piece can be baked individualy to its corresponding part. I have about 6 parts on my…