Looking really nice, but I think these texture resolutions are more than an overkill. I quickly calculated a little, a lets say you've put things into alpha channels, so you got 3 maps/part, and a 4k tga (with alpha) is 64 mb, so 3 map per part = 12 textures, 64mb*12 = 768 mb for the character without the axe. I don't know…