Killing Floor 2 is done with Unreal Engine 3, so you don't need to do anything more, then doing a linear interpolation between your glow color and black, based on a mask texture, and to plug that into the emissive channel.
Killing Floor 2 is done with Unreal Engine 3, so you don't need to do anything more, then doing a linear interpolation between your glow color and black, based on a mask texture, and to plug that into the emissive channel.
Thanks for your answer. But I'm very beginner in creating skins and even more with KF2 SDK, could you explain in more details how to do this?
I followed something like this tutorial https://youtu.be/Hw_STManNmc but the entire weapon is glowing and not just the details that I selected.
K so I took a look at the video that you linked, and what he does, is to put the mask texture into the alpha channel of the reflectivity map of the weapon. So probably you get the entire gun glowing, because your alpha didn't got saved. Open up your texture in your image editor, and check if the alpha channel is still there. If not, then redo it, and try again.
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but the entire weapon is glowing and not just the details that I selected.