Hi, all, I decided to create in 3D this concept of Octopus axe. I have already created the High Poly and i'm going to create the LP. I will be posting the LP, Bake and texture here and of course the finish work. Concept: High Poly in 3D. I he tried to give it another point of view in the eyes with another look. Thanks and…
hey hey everyone ! :D my name is bradley and i am an inspiring 3d artist interested in 3d characters for games this is my second atempt at creating a 3d character as a student at university the goal when creating this character was to create a stylised female samurai, with my next iteration i hope to exaggerate the…
I'm interested in how you would create a basemesh for a rock cluster that is heavier on shapes & form than it is on surface details. Would you go 1 solid basemesh or would you use a few meshes that are then mashed together to create the smaller shapes, that then ultimately end up as 1 in-game asset? So something like this:…
I am looking to pay someone to make a 3d model so that I can upload it through Unity for use in VRchat. The character I want to be created is named Likulau from a video game called Nekojishi (created by Orange Juice Dog). Please contact me for prices and payment methods before you start working on it. Please let me know if…
Hi, i`ve wondered about this in weeks now but i cant ge up with an solution. (how do you create seasons in CryEngine 3).:icon_question: I came up with one solution but i dont think it works, If you could create 2 of the same material and make a LUA script that are changing material`s in the scene after a limited time. (If…
Hello This is an environment that I did in UE4, I Created the whole foliage and props and everything you see there. (Water Shader is from Epic Games though smiley Prop Texturing was in Substance Painter and environment Textures were created in Substance Designer. Foliage was created using 3ds max and Speedtree Rocks and…
Here is a Character I recently completed. I call him the Orc Brute. I used 3ds Max to create the base mesh/skinning/mesh optimization, MudBox to create the high poly sculpture, headus UV-layout for UVs, xnormal to bake normal maps and AO maps, and finally Photoshop to create textures. Real time rendering using the xnormal…
SO. I'm a bit stuck on a way to go around create a ceiling for a 1900s style ballroom. I have an idea of what I want to do but can think of the best way to go around creating it. I was wondering if anyone has created anything like this before and has any advice on where to start. I will love you forever and always if you…
Hi there! I've some trouble for setting a good preset workflow for automate some steps. I have created some custom smart materials, but i can't see them in the ID Link Editor for associate them to specific colors in order to create a ID Link preset, i see only the list of dDo default smart materials. What is the right…
Hey Polycount, I'm making a cave level and I want to add broken up rock and fragments to strew across my cave floor. Now i created a simulation with RayFire and i got a nice result at the end. The thing is it creates all these animation keys along with it and I just want the final result without the animation. How can i…