Hello. Please post your final entries in this thread. Any running commentary or posts without pictures will be deleted. <font color="red">REQUIRED: </font> 1. screen grab showing model with polygon counter 2. beauty render of your model 3. thumbnail (96x96 pixels) note: we use the thumbnails for the vote. They should…
Hi Im having some Normal map issues that has been happening to me for quite sometime now. This is regarding baking normal maps form high poly to low poly. Basically my issue is that most of the time when i bake my normals from high to low poly , some of the details will appear 'slanted'. For example, a screw that's suppose…
Hey guys and gals. So been kinda quiet lately and have been keeping busy in secret for some time now. But today me and my team officially went live on our project! I went down the indie trail and so far Im enjoying it...though honestly it is VERY difficult I hope that the rewards pay off in the long run. Anyway Its VERY…
I tried in Max 2023 briefly and Zremesher2 in old Zbrush before MAxon . I like Zbrush more . It remeshes to much less poly model , more straight edge flow on rectangular things. But on too low poly geo like one ready for games Zbrush still does errors. You need to rotate edges somethimes. In MAx I haven't figure out how to…
I too have been taking advantage of the Ddo open beta (fantastic suite) and thought I'd share some discoveries I've made concerning baking/normals. Not all OBJs are created equal, depending on the program that is doing the exporting there can be different results when imported into engines like Marmoset. For example, OBJs…
I was reading through the thread, writing up my response in my head, thinking all about gamma-correct lighting and dielectric materials, and lo and behold jeffdr posts it for me :) But yeah, to reiterate: the bad tinting you get with a neutral coloured spec is due to doing your lighting in a non-gamma corrected way. Get…
As a consumer I have to say I feel the advertising is a bad idea from the way they marketed and sold the game. They should have been forward with all consumers by informing you in commercials and on the box. As some one said earlier, in certain countries the slip of paper is not present. Also the fact that if you have the…
Hi Mehdi, looking good! :) For the retopo, you should first decide the polygon budget your aiming to. This depends on what you want to practice on. So for example a big console game can go as high as 300k per "hero" character (with hair cards and high definition faces) while a mobile/esport will be much more conservative…
[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] [FONT="]The role of a game designer is to develop new innovative game concepts for console and handheld devices. The designer's responsibility is to make important contributions to the design quality of large-scale projects. Also, the specifications…
Polycount and Skybound have teamed up to bring you a contest that will meld the characters of Team Fortress 2 with world of Invincible. <More to come. Specifically mention that this is not an official Valve contest and that entry to the market place for the winners is not guaranteed> THE BRIEF * This is a 3D modeling &…