the ivy was modeled in 3dsmax, i used the line tool to make the stems and just cut the leaves out of a sheet of photos of ivy leaves i made in PS. The HP models also have diffuse, specular and a bumpmap on the material, so that when you render them to texture you just render each map seperatly, I also set up a few lights…
Thats what I was describing (or attempting to). Is the overlay function what I need to retain the 3d versions depth? PS description of the overlay: [ QUOTE ] Overlay Multiplies or screens the colors, depending on the base color. Patterns or colors overlay the existing pixels while preserving the highlights and shadows of…
one thing I'd suggest for your texture work is to rely less heavily (or less obviously) on stock Photoshop Layer Effects - those being Outer Glow, Drop Shadow, Bevel & Emboss, etc. Or, if you're not using PS, the equivalent. I did a quick paintover and pointed out the areas where they strike me most obviously.... here. the…
[ QUOTE ] I found out that if you hit all four of the buttons on your controller that you can skip through most of the cut scenes. This was really helpful when getting my ass handed to me over and over again by the last boss. Marcus Dublin Artist Kaos Studios PS: Dam Bats! [/ QUOTE ] Haha! Yeah, I'm in the same boat. I…
[FONT="]Technical Level Designer[/FONT] Red Storm is now hiring a Technical Level Designer for The Division. [FONT="]The Technical Level Designer takes the initiative in the Design production to create tools, processes and guidelines to assist the creation of the game. He/she optimizes the use of the engine/tools…
Threewave Software Inc., located in beautiful Yaletown, is the premier video game development studio focused on providing top-notch multiplayer content to the demanding First-Person Shooter (FPS) genre. Threewave has worked on most of the best-selling franchises and brands in the FPS genre including Ids Quake, Epics…
Thanks for the help rexo12, really appreciate it. Unfortunately my gpu does not have raytracing which would indeed have helped. The lack of mirror reflection on the floor is due to the fact that I tried to increase the roughness of the floor to get rid of the artifacts without touching the light. But it doesn't fit the…
I have been looking for work these past days, mouths, years and now i land a job finally. And there is a problem I'm the worst of all of the new artist there. i cant meet the deadline and schedule, my work needs a lot of revision and everyone except me had a project a real project to do and me still in training. even my…
Hey guys, so I made this render of a Five-seveN ( https://www.artstation.com/artwork/yJ03WJ ) a while back and when I did the post effects I decided to do something a little bit more interested with the presentation I was thinking recently that these would actually be really cool prints on artstation but after doing some…
Hello , in another thread I worked on making a mesh model of a straw hat , now I did this because I wanted a detailed bake of normal maps , but I have no idea how I could texture this to allow that alternate straw colors of different straws etc ... Is there any approach you could sugest me ? apart PS I have Substance…