HI. I just wrapped up a 3D project, and Im looking to do a few more here's my portfolio. I've attached an extra piece I haven't completed yet. abel_lsax.artstation.com/
The vast majority of the surface area in a 1m square of grass is near vertical and a pretty significant proportion of that is facing away from the viewer As such... if your light source (the sun) is on the other side of the patch of grass from you, any light going in has a relatively low chance of coming out in the…
I think this model looks solid - but I completely understand reworking something until it loses all creative meaning and interest. It happens to me frequently. I don't know if there's any golden bullet answer to these kinds of creative habits, but I find I work best within parameters and deadlines. When the sky is the…
I've got a fresh new version for you guys! 2.3! This one is very very close to what you will see in engine, if not exact(hopefully no silly bugs) :P What's new in version 2.3 -Changes: Specular and diffuse calculation combined -Changes: Removed "Custom Fresnel Ranges" for specular and rim terms -Changes: Reworked "Fresnel…
It's not me it's company I am working for who bought it. I am afraid I am not free to disclose any details. We have super tight non-disclosure, sorry. With smart objects I meant you could make pieces of your photogrammetry scan smart objects, put height or whatever channels inside those smart objects and save them as…
The first two times I tried to install, I got the following error message, and TexTools still displayed V3.2 as the version even after restarting Max. The third try appears to have worked fine, and doesn't yet appear to have any other issues. Just thought you'd like to see the error: -- Error occurred in…
You'll need to generate a texture that you can use to warp UVs Conveniently you can previs that in designer using the warp/vector warp nodes. Recreating the warp/vector warp maths in an unreal shader is quite simple - if you can open the node up you should be able to basically just copy the sums
I think you're forgetting one great thing about that Wrapit, and that is that you have access to all the BASIC and QUICK tools which Max has and can be used in harmony with Wrapit ontop of the already amazing set of tools it has in it's repertoire. I'm the kind of guys who likes a more 'natural' way of doing my topology,…
'Nother update for you folks. Headers are back and re-coated, and I'm picking up the new power steering gear from the powdercoating shop tomorrow. I was supposed to pick it up over the weekend, and my timing was uncanny; the guys working over the weekend were literally about to walk it into the oven to cook on the paint,…
hey all! so lets say you are making an environment, but your meshes are looking a bit flat and polygon starved. well rest easy! I'm here to tell you that the solution is not to add more polygons, but to put about 20-30 minutes more effort and attention into your normal map. lets have a look at some examples: this mesh is…