Hello everyone, I am new to polycount, so I figured I would ask for some help. I am a recent graduate of Full Sail University and have my A.S. in Game Art. I am working towards my B.S. in Game Art. I have been unemployed for a long time since graduation. I can't stand the thought of just giving up on trying to work in the…
Totally agreed with what Vig said, in addition to that I think it could use a lot more color variation, and there's some nasty stretching and a seam on your cylinders. Warehouses aren't usually clean, even in newer buildings, at the very least they're dusty. If you were to put in pipes or a furnace as Vig suggested, you…
Hi, I'm new here so I'm not sure if I should make a new topic or look deeper for some general one about what I'm going to write. I've started getting into 3d art quite a few years ago (around 3d studio max 5),after few years of totally forgetting about the topic,j just in last couple of years I 've started to thinking…
A great improvement from your old model. I would like to see little less contrast on the gloves and maybe some faint dustbrown taints too. If you want some more detail on the kneecaps you could try and use some lines that looks similar to the flexible ones you got on the flakjacket on them.
Hello polycount community! A few months ago, someone on this forum posted a nice concept of a cabin, floating on a big tree in the clouds ;) I really liked this image and I decided to model it and make it live! Here is the concept, made by Mathieu Leyssenne (aniii.com): My goal is to stick with the cartoon style and to…
Hey all. So Im brand new to the forums. I'm currently in school right now getting ready to graduate and am working on some stuff that is kinda new to me... namely animals. This is my rough of a wolf I plan on practicing with in zbrush since I just got the glorious program. I feel like he is a bit off but my eyes are tired…
Hello Polycount! I've been lurking on your forums for quite some time now. I've been playing with some tools for about 3 months now and I was wondering if you guys should help me out on where to start and maybe point me towards some references that i can use to aid me. I'm fairly comfortable in UDK and CE3. I'm learning…
Good evening, I'm a student of architecture about to graduate in Brazil but I'm very interested in the career of 3D artist, I recently started to be more interested in the industry of games and movies but I'm about to graduate I'm afraid about change now. Somebody are be able to help with some questions? With graduation…
While I totally understand approaching a head model in the same way as a drawing, I personally prefer to get some good, lightweight topology in place first which you can then easily adjust with soft selects etc. to fix proportions and achieve a likeness. That said, these days I usually do a dynamesh sculpt then retopo that.