Not necessarely the "whole terrain" for a rock. Don't these tools work kinda in a fractal way? Would be handy if the user could pick out an area and apply erosion filters etc in a way that makes that part look more like say a 50x50m piece of rock instead of a massive mountain. Bottom isn't super important. I would be more…
Hi guys! I am learning about 2 ways to texture large landscapes. Mask creating and terrain creation not a problem. I am more interested in texturing workflows. If someone who is pro can gave some good tips, pros cons what is usually for both terrains for games or in 3ds max, Blender. If I have 5 masks and textures for…
OMG, I can't wait for this freaking show. It's the adaptation of the popular comic book. It premiers tonight on AMC. If you don't know about it, here's a quick synopsis, and review. It sounds like the best production quality ever by a horror show: "These days it seems that all the best stories have moved to television.…
um...or youre reading into the name too much. looks to me that he was more inspired by medieval executioners than KKK. any really...who cares where you got influences for you characters? youre not a nazi if you model a nazi, and if you ask me, compromising design for the sake of political correctness is a crime. that site…
Hey all.. some updates to the druid texture.. i think this contrasts out a bit better.. and i like the scheme.. i'm starting the scene base.. thought i should show some progress.. the base will be much much lower, but I started this to get a feel for how I want the island rocks to look. Looking rocky enough for you guys?
Thanks for the help and feedback! Small update: * Added the boat. * Repainted the rocks so that they form more of a rocky beach, hopefully making more sense. * Tweaked lightning and post process among other things. Next things to make is improve the sky , and then some small tweaks. And hopefully I will have time/energy…
No, not quite. Material 1 and 2 are not being blended together by the heightmap. The 2 different materials are assigned just per face and this is a simplified example of how some of the Madagascar assets were done. Material 1 consists of 2 main textures. Texture set A - Grass (controlled by blue vert paint to bring this…
Hi guys, so I've been following this tutorial from the wiki on tillable textures: http://www.polycount.com/forum/showpost.php?p=1528364&postcount=1 in which I make a Tiled Texture then draw splines to match the shapes. I've done this: which is here - Uploaded with ImageShack.us However I've realised that theres 284…
Ya i get the feeling that the striations are maybe zbrushed and normal mapped, then they slap the brown wash overtop of that? hmm i just doubt it. I wouldnt put it past them to have such brilliant texture painters on hand to create the diffuse so well like this on a C-list game of theirs... Its hard to tell sometimes in a…
Thanks guys! I'm glad someone got a kick out of these. :D I still think the original character textures from Quake 3 are some of the best to study for hand-painted work. Kenneth Scott just rocks my socks off! I hope to reach that level someday. To that end, I shall be abusing a few more Quake 3 characters. Soon! :poly130: