You can also try changing the Key Tangents to Step or Linear, then add a new key immediately after the roll, to reset the rotation to zero. If there are no frames between the rotations (and no motion blur!) then there won't be a hitch in the motion.…
My emissive maps are getting darker after going through the Material Blend. I don't know if its trying to convert to/from linear but yeah.... For shits and giggles I tried putting through the base node and ended up with the same results. These have been exported from Substance Painter in 16bit pngs.
I'm trying to adjust the tangents of my keyframes in the curve editor but none of the presets are working. Smooth, Linear, auto etc. If I right click on a key, I can set the transform Tension Continuity and Bias manually but I can't use the presets for some reason. Anyone know how to fix this? Working with a biped.
Mirroring is not possible in CryEngine. In general, while you can do non-linear scaling, I would avoid it. The quickest way is probably to just flip your mesh in Max/Maya (make sure the normals are correct). (big fan of your folio, can't wait to see what you do with CryEngine :) )
Hey Lamont, good to hear that nib length is not a factor. It actually opens a whole world of tweaks! Thanks for the info. Anyone remembers that tutorial about hand tweaking the driver's value to make the response curve linear instead of exponential-ish ? It was great but I forgot both my values and how to do it :P
Nice artwork. The gun concepts don't seem too original, they're recognisable enough, but not really cool or anything, just kinda basic. The human model's polygons are a bit too linear for my tastes (on the upper legs and arms especially), but it's generally well built. Did you do all of this artwork personally?
System shock 1 (on a P4 3.2 gig rig - like taking the kids to school in a hummer). Terranova - linear, squad based jointed-sprite freekiness. System Shock 2, still scaring the bejeesus out of me. Consoles don't really figure for me, except MGS1 on the Playstation, and starwing on the snes.
it seems like if the leg-armor had pattern like the shoulder armor, it would make more sense. leave the center area (belt) unique also - very sharp edges on linear forms (the straight lines with hard edges) compared to the soft body rendering. it's inconsistent. suggestion: make the face brighter
Easiest way is just disable gamma correction completely. However then you're working in linear, and some controls will inherit the color profile stored in the file. Not great. Next easiest way is to set the gamma override in the image loader dialog. This is per bitmap, but works fine. I bet there's a maxscript for…
hehe, nice to see some who are/were lineage 2 players The Elf chick rocks and utterly reaks with lineage 2 texture goodness :] Loving it completely, the low-res texture on the sword does seem to take away from the overal quality of the model.