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3DS Max how to reset 360 degrees to 0

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andreygheorghe polycounter lvl 10

Hello!I try to animate a character who at some moment has a 360 roll jump.The problem is after i do the animation in 3ds Max at the end all controllers are rotated 360 degrees (as is should).But how can i reset the rotation so instead of 360 degrees i have 0,so I can loop the rest of my animations?Does anyone has any idea?!

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