Hi guys, I'm getting an odd poly faceting effectc show up when I use a normal map on my model? Does anyone know what could be causing this? The model is clean with no smoothing or hard edges, it looks exactly how it should without the normal map. However when I apply one I'm getting this odd effect, like hard edges around…
okidoki Thanks for interesting links but still sounds like a toy not very relevant to actual game art production. Same as Metaballs. Rather an interesting toy. I am for example still waiting when Designer would get any convenient manual touching/finishing tools or otherwize Painter get something like node based level of a…
[Update] Final of the First video [ame] http://www.youtube.com/watch?v=q8_QhDyYSvY[/ame] Second Video: [ame]http://www.youtube.com/watch?v=fM5OeRgA1Y4[/ame] Third Video: [ame] http://www.youtube.com/watch?v=g8PRJueadsE[/ame] Hello all, I've been solo working on creating a 2 minute video for a client and figured I'd share…
Unfortunately the Foundry forums are no help at all. Not a single reply in days. I have no idea how to properly avoid faceting in Modo. There's a setting for Smoothing Angle meant to fix this, but either end of the spectrum produces its own set of problems, with no functional middle-ground. If the Smoothing Angle is too…
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
I have been struggling with this for the past one week, whenever I export from 3dsmax 2014 into the udk occulus version (September 2013),the mesh comes out looking faceted. Also if I have a mesh with up to 3 different uvws, udk only imports the mesh with 2 uvws. I am guessing this udk version had bugs with fbx plugins…
It sounds like your issue is different than the OP's? Are you dealing with inverted UV shells or inverted geometry faces? The OP had flipped UV faces and Joost nailed it, way back in 2015. check the orientation of the UV faces and mirror them if they are facing the wrong way. Easy peasey. If it's a single face within a UV…
@Noren you read it correctly. however in my experience baking and display rendering engines are not always perfectly aligned. especially when you are using more than 1 rendering engine (one for rendering animations, and one for rendering real-time content(in the editor or a game engine). so you can't always count on them…
Me like sarah, and her back lighting and angle wings or fairy wings that you made for her. Makes me wonder if mister killing likes sarah a little too. After a little more thought, on what areas you do have detail in, i'm now sure of it. the fact that you detailed her chest over her face means that you enjoy looking at her.…
The top 3 Macee entries have now been uploaded to the Darksiders Facebook Page and are ready for your vote. The next round of voting has begun on the Darksiders Facebook Page. Head over and vote for your favourite Darksiders II Contest Mace Entries. Best of luck in the voting and we'll see who comes out on top in a few…