modular pieces will most likely add draw calls but maybe there is a way to batch them. If they all use the same material and a mobile optimised shader it might not be that costly really. My advice would be to just port a level over to mobile as it is and see how it runs. if it doesnt run well then identify why it doesnt…
Hey guys, Im working on this material script. I am having issues figuring out how to make the ability to drag a file from explorer over the button (like you can do with the standard material) Im sure its something simple. However I am missing it some how.
You cannot draw... yet! But I think you will get better! Your lines are loose and scrawl like, try and reign em in and get solid regular lines. The last drawing is your best! It shows a move to more focused lines, and good perspective btw! This tip is thrown out alot but it bears repeating. DONT draw in a manga style…
you can also draw a debug line to visualize vectors. there are a handful of draw debug... nodes to draw various shapes. if the input float is good, next thing to check is that the vector is what you expect
i cannot drag select any objects in maya viewport, i can only select from outliner in Maya 2015 with latest service pack. config - AMD FX 8350, 16GB ram, AMD HD 7970 3GB, Windows 10. Does anyone happened to have this kind of problem, please help.
This is probably going to be a scatterbrained mess of a post, but I'm going to try to make it somewhat coherent. (FYI this is my first post on any of the polycount forums.) Also, this might not be the place to make this post, but I'm gonna give it a try anyhow. Just let me know if I should post this elsewhere. So, for a…
Hey, So I am starting a scene. I have always liked sci-fi stuff, but I wanted to mix this with some modern day assets in a level.Maybe make it more realistic then the typical sci-fi tech stuff. I am pretty inspired by Crysis . I drew up a concept for the main focus of the level. ( first concept with a tablet btw, let me…
Okay. I'm not quite sure that I'm gonna be able to communicate this properly so bear with me. When I think of an artist's style, I typically think of it as the artist's visual shorthand notes on what things look like to him/her. What I meant by that: By now, I'm going to assume that we've all had life drawing classes or at…
This feature is in the backlog for later. It's an larger thing that won't happen during early access. Right now I'm testing around with direct2d for better viewport performance. It's better than gdi+ CPU drawing but still crappy. So I started to write my own directx 11 3d engine for display in 2d. The basics are done and…
Every time I "render" or "render to texture" in 3dsmax it disables "Show window contents while dragging" in the Windows setting. This is really annoying. I can not for the life of me find a way to disable this. Anyone know how to disable this "feature?"