The modularity is good and working fine. As a set of modular buildings they work great. But if you're creating a disaster scene, it looks really clean. You've got a fallen bridge and there's no dust piles, all the buildings around it are really clean and there's no sign of this place having been... lived in. It's like a…
well there's a man sitting right there in the middle of the shot for reference. let's assume he's a little short, mostly for ease of measument, at 5ft tall standing. from there i would estimate the footbridge he's sitting on at 2.5ft wide and 10ft long with about 5ft between the foremost bridge and the next. i would also…
HAY GUYS LOOK WE HAVE A GIMMICK ISNT IT NEAT ITS JSUT LIKE HALF LIFE2 PHYSICS TOY BUT BETER looks neat, but very, very gimmicky. Even moreso than half life 2 was (can you really tell me there was innovative gameplay in hl2 beyond "hey look physics, instead of pushing button to extend bridge, you pick up and move bridge…
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so this is a comparison. hope you don't mind me posting my own artwork @Enrique90 i still cannot figure out that some scenes the hair looks great then others looks like arse ie leemarvin nice soft hair jeff bridges looks like spagetti strands , just weird
thanks for the comments guys :) , an extra few days had been added to the deadline, so I worked more on the lighting which is hopefully better. previously I had around a hundred lights that were scattered around but now i have only one dominant light but with more bouncing round the scene which I think has made it look…
When Mistery got his jerb a good while back I dropped a list of hotkeys Da Post Only thing I've changed since then is I use bridge constantly now. It works fine as long as you don't try to create a fully enclosed bridge. Vimeo of showing my workaround that I use now. Alot of good scripts here. I personally couldn't exist…