Seeing a highly motivated Environment Artist to help create a VERY simple social simulation video game for iOS in the Edutainment space. Designer will work with a team of Character Designers and Animators to launch this innovative title. If you LOVE games like Animal Crossing, Stardew or Terraria this is the opportunity…
I am looking to hire freelancers who can make interesting video tutorials in either Blender, Unity 3D, Substance Painter/Designer, or Zbrush. What the tutorials cover and the length of the tutorials are both negotiable. Rates will vary based on the complexity of the tutorial and the quality of your work. Requirements: Deep…
I spent a few hours over the weekend making a Unity 5 FX test - my original intention was just to make things look nice without worrying about drawcalls etc. My inspiration was from my background in photography: Compose a scene, and tweak about in Lightroom. Except this time, do everything realtime in Unity. Everything is…
I've added some breakdown images and a flythrough to the top post. Regarding pipeline, it was modeled in Blender. Being art for a top down camera, getting the 'bigger brush strokes' was more important as any form of micro detail would clutter and make it noisy so I found myself pulling it back at times. The stag, rocks and…
It seems that i still have the problem that Quixel Suite does not export the Glossmap inside the Specs Alphachannel when using Unity Calibrationprofile.(and doesn't export a seperate glossmap) In old Quixel Suite i edited the calibrationprofile such that it exported the gloss map normaly and i hand merged them. But now the…
Madruga Works, the creators of Planetbase and Dawn of Man, are looking for an experienced VFX Artist to create a wide range of visual effects for an upcoming title. Responsibilities: - Creation of real time particle systems and their textures for the different types of visual effects required for the game, from shots and…
Good day !We are a team of developers currently working on a dungeon crawler game similar to Hexen and Doom and based in greek mythology titled Undaunted .As far as development goes, we have concept art, music and even a running demo with some basic mechanics. Nonetheless, we are still looking for: Unity Vfx Particle…
So I had to scrap part of my initial idea, and scale back to just working on the town square part of this town. Here are some screenshots of the town so far, the class project is done, but I'm continuing this on my own for practice. due to time (and ability) constraints, I had to reuse a lot of assets to make the town seem…
Quite fancy stuff... good for indies and big companies and their developers. http://blogs.unity3d.com/2013/03/26/unity-and-facebook-are-now-in-a-relationship-and-its-awesome/