I'm not the first one to run into this problem... but all the previous solutions I can find doesn't seem to work for me. Maya 2015; default perspective camera flies out to infinity and nothing is visible in view port as soon as I press "F" Same problem in Ortho views. creating new camera has same problems. "F" frame…
Name: Prawn High Guard Faction: Prawn Version:1.0 Final Compatibility: Unreal Tournament 3 version 2.1 Author: Michael Barnes Discription: The Prawn Species are known for their human like appearance...but they are far from human The Prawn High Guard are considered to be the deadliest class of Prawn warriors. The High Guard…
Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…
Thanks, that makes sense! I’ll look into the parallax/cubemap approach for the inner portal. If it’s easier to explain with screenshots or a quick back-and-forth, would you be okay with adding me on Discord? I think it would be easier for me to show my current material graph and understand the steps that way. My Discord…
Warm up sketch I did yesterday. 50 minutes. I practiced with a photo for something different. Goes along well with a comic book project of mine. The thing I'm working on in my art now is detailing. I've gotten to a point where I feel that my grasp of lighting, composition, and color palettes is strong, but I'm stuck at…
The last time I opened a book was in 2016, and it was Drawing with Andrew Loomis. I don't think 3D modeling is all that complicated that you have to study every single facet to understand it. It's mostly about just having the patience to put polygons together and maintain accuracy with the reference/concept image. If I…
Thanks guys for interesting comments . it's of topic but last fall after years of polishing Designer fx maps and creating procedural approaches I suddenly found how actually better my work had been when it all was just manual, taste and intuition driven. Zbrush sculpts and coloring , hand painted textures I did in some…
Cool. 3dcoat once was my favorite soft for materials . Not sure why it all still look so complicated although. I would prefer just a single node flow and layers just as an ability to quickly switch on and off certain node brunches. Also very much hope the base noises are not only UV projected or triplanar blurry . A true…
Hi everyone, We’re looking for freelance 2D traditional animators to help with tie-down and cleanup work on an active game project currently in production. The work will be paid at a flat rate per frame. We’re looking for artists who are comfortable working in a traditional 2D animation pipeline and can match an…
A V A I L A B L E F O R F R E E L A N C E W O R K COMPETENCIES Blender; Substance Painter; Photoshop; Unreal Engine 4; Unity. SKILLSCharacter modelling; prop modelling; simple rigging; stylised PBR texturing; hand-painted texturing. DAY RATE£60 per workday (9am - 5pm, Monday to Friday). Payments must be in GBP and currency…