A V A I L A B L E F O R F R E E L A N C E W O R K
COMPETENCIES
Blender; Substance Painter; Photoshop; Unreal Engine 4; Unity.
SKILLS
Character modelling; prop modelling; simple rigging; stylised PBR texturing; hand-painted texturing.
DAY RATE
£60 per workday (9am - 5pm, Monday to Friday). Payments must be in GBP and currency exchange fees will be the client's responsibility.
CRUNCH
If I'm required to crunch, in that I have to work overtime (5pm - 9pm) every day I work on a project in order to meet a deadline, it'll be the client's responsibility to pay an additional £150 for each overtime day.
LOCATION / TIMEZONE
Scotland / UTC+0.
I've been practising 3D modelling for half a decade and I've contributed my skills to projects such as
Lost Colony, a
Banished-like city-builder,
RealmBrewer, a 3D
Dungeons & Dragons application, and
Azzy Battles the Darkness, an action-platformer inspired by early-2000s genre classics, which was also featured in 2020's
ProtoPlay convention as part of that year's Tranzfuser competition.
I specialise in
character and
prop modelling, but I'm also open to environmental/level modelling as well, as a lot of the skills are interchangeable. I'm familiar with the PBR pipeline (Low-poly > High-poly > Bake, etc.) and I've done some hand-painted work (a la
World of Warcraft) as well. My day-to-day tools include Blender, Substance Painter, and Photoshop. I also have experience in both Unity and Unreal 4, but I'm more so versed with the latter than the former. In previous projects, I've had the opportunity to lead small teams of artists to ensure artistic coherency throughout a project. This included coordinating with other disciplines, such as communicating between designers and programmers, to make sure the art assets would both fit the design brief and could be smoothly implemented into the project.
PORTFOLIO: https://kieranmackintosh.artstation.com.
EMAIL: ciaran.mackintosh@gmail.com.
Azzy Battles the Darkness, Celtic Dragon Studio. Character by me. Environment by
Mikolaj Bakowski. As seen in UE4.
Lost Colony, Charlie Gillies. Farm (crops, dirt, and fences) by me. Environment by other contributors. As seen in UE4.
Replies
E X A M P L E S O F A D D I T I O N A L W O R K
Jadestone Hammer, personal project. As seen on Sketchfab.
Hand-painted Shield, Honours project. As seen on Sketchfab.
Aiyana, Laireon Games. As seen in Blender.
VR Character, Soul Harvesting LLC. Clothes and hair by me. Character from CGTrader. Horns and high-poly boots by another artist. As seen in Blender.
Get the Monster, Heimdal Games ISV. Textures and model changes by me. Character model by another artist. As seen in Blender.
Get the Monster, Heimdal Games ISV. Textures and model changes by me. Character model by another artist. As seen in Blender.