Sorry I failed you Sodom :disappointed_relieved: Once again I lost control over my 'work-life' balance (lol) and effectively, big challenges continue to kick my butt :pensive: For now, I'll have to put this on my pile of shame/ unfinished projects and come back to it one day to finish. One thing I take from this, it's that…
Thanks Aniceto, your absolutley right about the spec map its crap, definatley something that needs to be changed. Overall Im not happy with the state I submitted it in, I ended up staying up till 4am on the last day trying to put everything together and that was one of the things that got neglected due to cramming. Thanks…
Sorry guys for not makeing the date I had to tie up some loose ends Your objective: Make a base mesh What is a Base mesh? A Base mesh is a 3D model that covers the basic shape of something and because we are making chrarcaters we are going to make a human base mesh. It is every importent that you make this base mesh…
Brief Your community member entries: (in no particular order) * Dorado * Hang li * sketchem * sacboi * aumramaram * fabi-g * shark2003 * kanga * klaimtrev * ayakiryu * pxgeek * iam717 * masslove * M҉I҉S҉C҉ * northoftherain * renanfab Poll only allows 10, so until we get a fix you can post it publicly below if none of your…
There is a place in every kingdom and country where borders are shaped, wars fought, populations ruled and justice served. This place is the Throne Room. A gigantic stone chair carved in the back of a dark cave, relic from a long forgotten civilization? Maybe the modest wooden throne of an imaginary kingdom in the…
The current task is to redesign/re-interpret/re-imaging a character from a fighting game, much like ploycount's own brawl contest. the character should be realistic, not stylized. I decided to cyber suit Ryu Hayabusa, From Ninja Gaiden And the dead or alive series. I'll post what's been done so far for the project shortly…
Hi all “Sojourn” is a short cinematic trailer I created in Unreal Engine that I have just finished. With a background in directing, animation and visual effects for Film and TV, this was my first project using Unreal — a challenging but incredibly rewarding learning experience. I handled the full pipeline—from motion…
When we announced the Escape: A Polycount Challenge we were pleased to be working with such amazing sponsors: handplane, Marmoset Toolbag, Quixel and Valve. Three of our sponsors are tools developers for videogame artists and coming up with prizes was a no-brainer: Let's offer the winners licences to their respective…
Been working on this for the last few weeks. Figured I would put together a thread of progress I also put together a small tutorial for some folks who might be interested in a bit of my process. I plan to put together a few video tutorials with audio to explain other parts of the process that might get confusing by just…