Hey guys, not sure if there is a newcomers section, i couldn't see any, so i decided to post here. Hope that's ok. I really want to get into the community here, it seems like a great environment to learn and Ive had some great recommendations from others. A little about me. Im 21, currently studying my 2nd year of game art…
Where Tranmission tends to fail is when there are non-Transmission surfaces in front of Transmission. Then these typically get included in that offscreen buffer, which ends up looking wrong in the end. You can see that issue in action here, on the meshes in the third column.…
Say NO to centaurs! They're boring! And overdone! There's a more interesting concept hiding in there, I know it. Work with those feet baby, and I wanna see some thumbnails. If you do end up rolling with the 'centaur' concept, take that to mean only that it has an extra set of limbs, not that the lower half is that of a…
Usually prefer not to reference my own work, but I'm not finding a lot of good examples with maps posted. I used 3 textures for everything in this set: A 512 tiling stones texture for the walls, a 512 x 1024 trims texture, and a 1024 square for "details". We were on a really tight budget for texture memory, so I had to get…
I've also gotten the best results via the 2nd option. I personally prefer to use object paint as opposed to a particle system, I'm too slow with them and I'm always left wanting with the end result. Obviously you have to hand tweak but I get the results I want quicker with object paint. Also, the branch tool is pretty…
@Prosmotology Who's items are those for? I'm guessing Axe,Kunka,Shadow Shaman? For the top item, it doesn't seem like you did the horns right. Horns typically get big near the head start to get smaller at every section. Right now the first 4 seem pretty much the same size. For the 3rd item try to make each segment of the…
Did you end up solving this? A physical simulation might be the most straight-forward approach if you're familiar with the tools. Lots of collisions and moving parts, though, so I'd do a quick test to check if that's likely to be viable. Cloth might work if rigid objects cause problems. As you mentioned the toilet paper…
im having weird problem when using xnormals. i've done some polypaint in zbrush so i wanted to use the polypaint and bake it into a lower poly object. though the thing is the low poly is one entire mesh and the polypainted objects are 2 subtools in zbrush. i use PUV tiles, and export the 2 subtools with their texture from…
http://market-ticker.denninger.net/ My sister has been following this for a very long time. I always thought she was a bit obsessed with the issue. The thing is while I haven't been really thinking about this much, since if it were to happen there isn't much I can do about it. At any rate I have been watching Cspan since I…
Yeah cheers I'd voted for an extension, had under estimated this project's scope just modeling at my work-rate both exterior and interiors let alone designing stuff from scratch so maybe end of the month or sooner whichever comes first?! A small update nearing end of pushing/pulling verts, I mean at this point I'm really…