GUI Artist Guildford, Surrey Contract (12 Months) Up to £175 per day Full-time On-site Our client are an AAA title-producing studio, they are currently searching for a new GUI Artist to join their talented art team. Responsibility/Skills of the GUI Artist: - Has proven ability in games industry by working successfully on…
Im trying to overclock my system to save some time on a really high poly renderings my specs are I7 940, 12GB ram 1033mhz, Asus PT6 MB i did a search on google with those specs and found some one who used those settings Ai Overclock Tuner - Manual Cup Ratio Setting - 20 BCLK Freq - 178 DRAM Freq - DDR3 -1427Mhz QPI Link…
I'm trying to create some flooring slabs in Zbrush and I'm having some trouble, I was hoping someone here might be able to give me a few pointers. I'm trying to do something similar to this awesome sculpt by Orb: http://orbart.free.fr/index.php?Gallery=103 but I can't seem to get my base meshes to work properly. I'm…
Ok this drives me nuts and I have no idea why it is how it is.. I think I'm doing something wrong with the rollout stuff but not sure this is the code fn A1 = ( C1(); )fn C1 = (return true;)rollout teststuff "test stuff" ( button buttonTestFunction1 "bla"; on buttonTestFunction1 pressed do ( print (A1()); ))objEd =…
I have be using Maya for a few months now and have created a whole bunch of stuff and learnt a lot. These are the two best pieces i've made and I was just looking on how I could improve my work. I have briefly used UE4 and don't know if I should put them into it to get my final image to show off my work. Any advice is…
http://www.tgdaily.com/html_tmp/content-view-37925-113.html :) Cool. "Intel demonstrated ET: Quake Wars running in basic HD (720p) resolution, which is, according to our knowledge, the first time the company was able to render the game using a standard video resolution, instead of 1024 x 1024 or 512 x 512 pixels. Seeing…
Hey guys, got a small MAXScript problem. rollout test "Select Morph Target"( --Create filter for selecting an object with a morpher modifier fn morphFilter obj = classOf obj.modifiers[1] == Morpher --Pick button for object pickbutton pickMesh "Select Obj With Morphs" width:140 height:40 filter:morphFilter --List for morph…
http://yro.slashdot.org/yro/05/10/18/1516223.shtml?tid=153&tid=17 I'm sure most of you are familiar with the Jack Thompson situation and his "modest proposal" (I was going to post this in the previous thread, but it is buried and I figured this deserves its own thread). When confronted with Hellfish's mod for GTA, Thompson…
I'd advise against using Maya's transfer maps for baking AO. You've already come across one problem which is actually caused by the way Mental Ray generates AO. Whether your low poly is inside, outside or a mixture of both shouldn't be a factor when baking. Mental ray (wrongly) includes the bake target (i.e. your low poly…
The scene uses 1.3 mb of uncompressed texture memory for the entire environment. (not counting the lightmaps or the skydome) Its kind of hard to estimate how much more it would have used if it was unique instead, but probably 30-40 mb or so. As for framerate its no gain per se. If it was all unique it would be the same…