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ZBrush hard surface help

I'm trying to create some flooring slabs in Zbrush and I'm having some trouble, I was hoping someone here might be able to give me a few pointers.

I'm trying to do something similar to this awesome sculpt by Orb:

http://orbart.free.fr/index.php?Gallery=103 but I can't seem to get my base meshes to work properly. I'm creating the simple slabs in Maya, like so and sub dividing them down in ZBrush. Obviously, I'm getting results like this:
fWupx.png

I know there are a few options to get around this problem such adding sub dividing each slab in Maya, using edge loops or even using the crease tool in Maya and exporting the mesh as a Maya ASCII file.

Which of these options is going to give me the best results when creating hard surfaces like that in the example? I'd appreciate any advice.

Oh, and this is my first post, I hope I did everything properly :)

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