Hello I'm looking for a character artist for a very important project, if you have knowledge on advanced Autodesk Maya rigging is a plus. (Advanced facial rigging and body to be exact) Please email me at Rifyork@gmail.com - Please provide your portfolio or some work that you have done. We can also talk about payment- I…
The look-at point helpers(pole vectors) are moved rather than rotated I think these days animators expect a rig to have many controls to give them as much flexibility as possible. It depends on the character/scene been animated: realistic/cartoony/dialogue/action-driven/quality(how many seconds expected delievered in X…
Hello guys, i am starting out with rigging and I am having some issues getting my rig to properly animate in unity. when i import my rig with animation to unity the feet start sliding over the ground even though there completly still in maya. i have been looking for hours for fixes however i cant seem to find any, i have a…
Hi Polycount, I'm in the process of making a 150,000 polygon character which needs to be rigged and animated. I also need to make a mid and low detail version of the model which is also rigged and animated. I was wondering if there's a way that I could paste both the rigging and animation data from the the high detail…
at this stage i would recommend blocking in colour; it'll help with grouping details and getting proportions right; you can drag your concept in as a texture, apply it to a plane, then colour sample the texture (shortcut c) and go from subtool to subtool, rbg > fill
I've been trying to push myself into learning some of Maya's more advanced features recently, and I'm kinda stuck on the subject of rigging. More specifically, the adding of additional controls to the rig, and getting those controls to all play nicely with each other. It seems inevitable that, no matter what I try to set…
Hey folks! Nice to be here ;) I've lurked Polycount for years but never actually signed up, so here I am! I'll cut to the chase here: I'm looking for a (mostly) automated Maya LT rigging process to use here at Reptoid Games that's better suited to keyframe animation than quickrig/humanik. I've been building rigs manually…
I'm sure this is the right part of the forums to ask; Recently I started taking interest in animating again, but i'm not sure what to use as there's a new rig type on the block and i wanted to know anyone's experiences with it. I'm used to standard Bipeds and Bone systems so this CAT thing is new too me. Video link of Cat…
Hey there I’m looking for a modeler who can model a cartoon character and rig them according to the naming conventions for FaceRig. The character can be seen here, and has a few other poses but we don’t have 3Q and back sadly. IMAGEThe outfit and model is fairly simple in design beside the hair. The character as stated…
Hey everyone, I'm working on some models for a mod team and we're coming across some issues with some of the creatures we're trying to get into the game. The game engine is the Dragon Age Origins engine, and I'm using 3dsmax 2011. We've been building our creatures to the existing rigs and then skinwrapping similar/already…