You don't even need the projection modifier. If you use a cage or offset could distort your texture or create ray miss problems like what people typically experience when baking normal maps, which could be bad. Instead you can use the same mesh and unwrap the same model to UV2 and then in the RTT window set it to render to…
I'm sure Paul Wright learned a bunch while making those little mini tutorials. I however don't find them all that helpful as instructions to make my art better. I'm in awe of his artistic prowls but as for his "teaching skill" he could use some help. It always cracks me up when I see tutorials go like this: 1) Rough out…
Thank you so much for the replies guys. All of you, this helps me a lot. I tried the modular approach again this morning to just check. I tried to make the block as efficient as I possibly could, but each stone is so unique and the angles so many that it just doesn't work unless I completely warp the blocks so they fit…
Irony ? To chill out a little bit ? I'm not a troll ( usually...no really, just check out my replies history ) BUT this is one of those questions that you should find the answer by yourself, it's like asking "Should i enroll in a conservatory of music ?" i don't know, do you like it ? If yes i think you should do it but…
Updated with links to each posted section 01_Intro Brief history of Unreal, and links to documentation you should be familiar with. 02-Setup Information about setting up packages, and naming convention examples. 02B-Quick Scene Setup This answers a lot of the common questions people ask as they are just getting into UDK.…
Hello everyone, I've finally decided to join the rest of you and start exploring digital format for the first time. I have studied traditional figure drawing and anatomy in the past, but when it comes to digital format, I'm completely clueless :pensive: The work that I will be focusing on will be primarily Character…
This past October Shadow Demon Entertainment and our first title Forbidden Dark Rose in alpha form went public at Gameacon in Atlantic City. Exciting moment for us. Many people got to try it out and we got a lot of praise for what we have thus far. We have an arcade cabinet set up in our environment that doesn't work. The…
wooow yes, jelmer, read your own post over like it was a mirror, please. the internet can help us see and solve our own psychological issues. just notice how many words you put in my mouth man... i never said half of those "descriptions. it is Your observation, and Your ego dementing your vision. i only said you are…
Wow! Thanks for the nice comments :) I have to admit it isn't my first attempt on handpainting something. But I do think it is my best result so far. However when looking at it myself, I think it lacks some bigger forms and is a bit too noisy here and there. I read the handpainted texture tutorial in 'Vertex', found on…
Thanks everyone. So, this took a lot longer than I had expected. Usually I can turn a low poly version of a character around in half a day or so. This guy took around 2 - 3 days. There's a few reasons for this, I really wanted to create some kind of tutorial about it, like some kind of post mortem - but really - I'm not…