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Working arcade game within a game?

polycounter lvl 10
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acealmighty13 polycounter lvl 10
This past October Shadow Demon Entertainment and our first title Forbidden Dark Rose in alpha form went public at Gameacon in Atlantic City.  Exciting moment for us.  Many people got to try it out and we got a lot of praise for what we have thus far.  We have an arcade cabinet set up in our environment that doesn't work.  The one critique we received was the players want the ability to play the arcade cabinet. 

I'm just an environment artist and I have no idea how difficult something like this is to put together.  I tried doing some searching via Google and not much is popping up.  Is there some tutorial out there about how to set something like that up? 

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  • Obscura
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    Obscura grand marshal polycounter
    One solution that I can imagine and could work, if you would make the arcade games as actual games, player etc like when you normally make the game. All inside one project of course... And in your map, you'd have levels for all of them, and one for the arcade machine room , and player. And when your player character starts playing on the arcade machine, it possesses to the arcade game character but the camera stays on the actual character. Then there would be a scene capture attached to the arcade player, and it would be used as a texture/material on the arcade machine...To optimize this, so you don't have to use different scene captures for each arcade game, you could just move and re-attach the original one when it needs to change.

  • acealmighty13
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    acealmighty13 polycounter lvl 10
    I found UE4's minigame page on the Wiki and it looks like it may be helpful.  But what you say will probably be the way to go.  Now I just gotta figure out the game within a game.  Could be considered a mini-game in a way.
  • cupsster
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    cupsster polycounter lvl 11
    Look in content examples. There is demonstrated simple minigame in level.
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