The engine handles the blending, you can define joint chains as "channels" (eg every bone in the heirarchy above "pelvis" is the "torso channel") then use the state machine to play anims only on that channel... so the "legs" channel can play run/crouch/walk or whatever while the body is playing fire/reload/taunt or…
well, bloom could work, sure, but it's use overlaps a different process defined by the term. the popular use for the term bloom typically describes the post process effect, not the billboard particle effect they are talking about here. that'd kinda cause the similar confusion you may get when using the term skinning to…
Per128 - thanks for the comments. The chunky calves probably comes from having to push and pull the character into a pre-defined rig at work, which had seriously different proportions to the original model. It seems theres no love for the push-up bra boobs so I'll look into that one a bit later. ...and yeah - now I look…
As elysium mentions, dig out some anatomy books and get to work. Everything is too blobby, define some planes more. Add a properly defined clavicle too. Give her more curves, espescially wider hips. Now it reminds me more of a dude with tits than a chick. The distance from the bellybutton to the crotch needs to be longer…
[FONT=Arial, sans-serif]We are looking for an experienced Environment Lead who can create environment assets and lead the environment art team for the MMORPG Fallen Earth. The Environment Lead must have creative, technical and personal skills and be comfortable working closely with the design and programming teams. You…
Hello, I need Human and Animal models for a RTS style city building game targeting PC. The level of detail is accordingly low. The tasks are divided in two categories, you can of course apply for both positions if you feel confident about that. Ideally you should be available for irregular Jobs over the next 2 years, the…
Firaxis is hiring! Firaxis Games is looking for an exceptionally skilled Senior Concept Artist for our latest Sid Meier’s project in our Baltimore studio. As the Senior Concept Artist, you will be working closely with the Project Art Director, Designer, and art team to create high quality assets that help define the look…
Getting the cheek area right have been quite a struggle lately, even though I'm not going to define the anatomy on them so "exaggeratingly". Still, I've improved the head a lot though, I hope. I've also done lots of good adjustments to the body as well, but this defining the cheeks has been bugging me: EDIT: Sorry for…
Thanks for your feedback Swizzle, I'll go over the model again and see if I can improve it. The feathers are a bit annoying so I might get rid of them in a new version :) Yep Unleashed, I was thinking of getting that more well defined in a rig, but perhaps I need to define the palms further in the sculpting too. Slaught I…
Defining the game industry by titles with $100m+ budgets is like defining the film industry by the latest Marvel movie. And yet people keep doing it. Whether they're complaining about the lack of innovation in games, lack of diversity, lack of artistic vision, its always the same tunnelvision on AAA titles designed to…