Hi there, first time making a thread here. If anybody wants to follow the progress in any other place feel free to check my Twitter and Tumblr: https://twitter.com/Wabbaboy http://wabbaboy.tumblr.com/ So, I'm a 3D artist living in Europe, I don't have professional experience but I worked in a couple of quite long student…
Hello everyone at polycount, we thank you for taking the time to check out our project. About this project The Death Games, an ancient and secret tradition of arcane combat pits twelve of the most powerful mages in a no holds barred tournament. The winner is granted the favour and divine power of the Gods, making the…
I've started making a blockout with bsp in UE4, but whenever I move a piece of bsp it takes like 10 seconds to calculate it. I can move static meshes instantly and I get good fsp in the viewport. Very frustrating... :(
Hey Polycount! I've started to create environment for Andrew Porter's concept. As for me, his works are incredible and have great detalization. I created draft mash in Cinema 4D and imported they in UE4. Now my purpose is to create as much props' as i can, starting with rocks and base buildings. Additional detalization was…
The Mill, UE4 Blackbird Project - https://www.fxguide.com/featured/the-mills-incredible-blackbird-at-gdc-the-future-of-virtual-production/ Today at GDC 2017 in San Francisco, Epic games and The Mill showed an incredible solution to this problem, one that has vast implications for not only virtual production, but consumer…
Hi everyone, I`ve been working on realistic environments lately. This time I tried something lean with different lighting and mood setups. I used Maya, Substance Designer & Painter for creating the assets, setup the scene in UE4 and took high res screnshots. Dynamic lighting, no lightmass. Thanks! For some other…
What would be the best method of getting started on creating a pile of rubble & debris inside of Maya for use in UE4 games? How would the models be created? Multiple meshes combined with a single UV map? How would the texture be created?
Hey Polycount, Thought I would share my latest project, it's an urban environment made in UE4. Inspired by cities like Hong-Kong and Tokyo, I really wanted to try my hand at a dense city scene. Looking for critique, as I may take another quality pass to it. Thanks everyone!
Been a while since my last project. I went and did my my room for practice while I work from home. I would like some feedback on the overall lighting in Unreal and the final shots. Montage done in UE4 sequencer; first use. https://youtu.be/zBHjneE8v88