the subtle wrinkling look is working out, idk if you are going for the full wrinkle impact the ref vs M.D. versions are not matching in that regard except for the left of screen arm sleeve which i think turned out really well compared to other parts, if it helps to point out where the other aspects of the "wrinkling", is…
I'm using Substance Painter, and for some reason, on this current model, I cannot paint over specific polygon faces. Initially entire sides of the model could not be painted on, but I found out this was because they were mirrored and I had their UVs displaced off the main UV space for baking purposes. So I fixed that by…
Nice job on the UV reuse. However it looks like you're painting shading information into the BaseColor texture. This is generally bad practice in a PBR material. This may be necessary, if your lighting setup is really primitive. If you're intending to use PBR lighting, then it's better to not paint shading there, but to…
The house is not finished. I will get back to this a little later, and add more edges, plus vertex paintings. I was planning to add more detail to the purple flower, because I also noticed that its a little flat and not defined from a further view. And I will try some color changes on the grasses, plus better placements.…
Hey guys, Endfinity Jon/ng.aniki => Thanks again for the info, I'll definitely use that later for the beauty shots. PogoP => I agree with you. I'm not going to change the fortress layout now because the problem could disappear when I add new assets to the scene but I definitely keep that in mind. Besides, I had planned to…
a few things about the texture because robotron is pretty great: -the coin door metal is bothering me. you have the kinda cloudy finish shapes, but they're in the diffuse too, so it makes it look super flat. if you look at photos of real coin doors, you'll notice that the surface is pretty bare on its own, and the texture…
Can a decal material be used with Vertex paint the same way a regular material can? I made some graffiti decals, and wanted to add a way to paint parts of them out so that I could get more mileage from one material, but since the decal basically rests "on top" of the geo it doesn't appear to be letting me paint it. Is it…
It looks like you really have put a lot of work in this painting, and it looks awesome. But there are few things that are not working in your favour. With reds dominant here you have 3 blueish focus points, two of them, Diana and that Archer lady, pointing out of the painting. In those two point my eyes always tried to…
Working on the same assignment as many of my fellow students. A hand painted nature scene, pretty low poly. Using Photoshop, 3DS Max and 3d Coat. Started off gathering reference, making a moodboard and painting some concepts, ended up with this: First stage is blocking out: I made some variations on leaves and grass, I'll…
I am looking to do a very specific task, which is to paint multiple stencils onto an object at once so they all line up, and have each stencil correspond to a texture channel, so like this: Stencil 1 Albedo - Paints into diffuse Stencil 2 Utility maps - Paints into specular Stencil 3 Displacement - Paints into…