Thanks for the suggestion Pior. At first the name was just "Test", it didn't work and the importer gave me that error, so I tried changing the name and the it still gave me that error. Me and Keinhangia tried importing the items on different computers and we both got the same error. We've tried restarting the game and…
Hi folks ! I spent quite of time in the past (and even today) to find any informations on how to execute mel commands from an ascii scene file. Unfortunately I didn't found any clue on this "feature". By reading a Maya ascii I can see it's mostly simple commands executed like in any mel script. I was able to launch one of…
Hey Everyone, I just finished up this project of Diablo and wanted to share it with you guys! In total this project took 20 hours but was spread out over the past month since I recently got married and of course have a day job. I have included a pretty in depth walkthrough of everything including multiple lighting…
I tried sbm, no joy but I now know that the high poly mesh has smoothing errors in it and this is bad news if modo can't even export a high poly without errors. I isolated and zoomed in on the red channel on the normal map and you can clearly see the stepping on the curvature of the high poly which is causing the shading…
Gonna redesign this model! What i have done so far Blocking out the huge forms Keeping the color schemes similar to "The void" race based on the lore. e.g Kog'Maw, Kha'Zix and Vel'Koz!
Scott I'm getting the below error message and the menu on the bottom that contains the render button is gone Loading Quixel Colors for Maya [ ] # Error: line 1: TypeError: file <maya console> line 5: reload() argument must be module # Closed >>>Moderator edit: Merged this from a new thread: My initial problem was that…
I am having trouble getting a substance shade to open in max. I am Right clikcing on the package node in user packages and then clicking on export .sbsar and saving file to my desktop. I am then going to max and using the substance node. I go to load substance. I then click on my save .sbsar file. but I get an error.…
Er... Okay, more problems... Trying to compile something now and it just keeps giving me one of these two errors, either: failed: SteamStartup(0xf,0x0018FB3C) failed with error 1: failed to take master pipe connection lock or failed with error 1: Failed create pipe: 6, Win32 Error 6 "The handle is invalid." I swear this…
I'm getting an 3597 'unmatched Node ID' Physique skin vertex errors encountered. error when I try to export my model from max using ActorX, I have the mesh linked to the b_Root, when I can successfully get an export to not crash unreal it gives me the mesh, but with all the bip_ helpers as the associated bones. Anyone run…
I'm getting the same error. The listener doesn't look helpful, it's just " >> MAXScript Rollout Handler Exception: -- Unable to convert: undefined to type: Integer << " Max 2012 64bit, Windows 7. What's odd is that only some objects trigger the error. I haven't been able to get a teapot to error out, and it only happens…