Diablo The Lord of Terror

Hey Everyone, I just finished up this project of Diablo and wanted to share it with you guys! 

In total this project took 20 hours but was spread out over the past month since I recently got married and of course have a day job. I have included a pretty in depth walkthrough of everything including multiple lighting Scenario's all in PBR realtime lighting, Animations, Marmoset Viewers of multiple views etc.

Check it out on my Artstation! 
https://www.artstation.com/artwork/WyrD2

Replies

  • PeterK
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    PeterK polycounter lvl 14
    A lot of times, models fall into the "quality workmanship" status and generally go ignored on this forum. The work is technically good, no flaws, from someone of professional talent. It doesn't quite make you go "OH MY GAWD" so people don't post and support the artist's efforts. I appreciate you sharing, and wanted to say it's quality work that I enjoyed viewing. I hope to see more from you when you post.
  • Bobobiscuits
    Thanks Peter! I really appreciate the compliment and the insight! 
  • PeterK
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    PeterK polycounter lvl 14
    @almighty_gir Brilliant breakdown, thank you my man; I think he can benefit a lot from what you've written. 
  • almighty_gir
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    almighty_gir polycounter
    This is a prime example of why more experienced people don't give feedback anymore btw... Just complete ignorance on the part of OP.
  • BIGTIMEMASTER
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    BIGTIMEMASTER polycounter
    This is a prime example of why more experienced people don't give feedback anymore btw... Just complete ignorance on the part of OP.
    Why not? I don't understand? I thought this critique was really useful... OP isn't the only person who learns something.
  • Ashervisalis
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    Ashervisalis interpolator
    @BIGTIMEMASTER ; I tend to not take too much time providing critique for non-frequent Polycount users, because a lot of the time you can take half an hour to provide so much critique, insight, tips, etc, and then they never respond. Did they even come back to look at your advice? You never know. Other users might benefit from your critique, but I feel that's rare, because everybody has their own specific weaknesses.

    Regarding the work, I agree with the previous noted critique. The sculpt is pretty cool, but the texturing stage needs love.
  • BIGTIMEMASTER
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    BIGTIMEMASTER polycounter
    Ah, I didn't note the dates. But is that what @almighty_gir is talking about?

    I thought they were meaning to say, "experienced people don't bother helping noobs because noobs are too lazy nowadays, or they don't do enough homework" or something like that. 

    Which would be a shame, because I learn a lot from reading critiques of other  peoples artwork, and I especially value when the critiques have the kind of thoroughness and pragmatism you get from experienced professionals.
  • Ashervisalis
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    Ashervisalis interpolator
    @BIGTIMEMASTER You might be right about what he meant actually, I might have misunderstood the comment.
  • almighty_gir
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    almighty_gir polycounter
    @Ashervisalis is right...

    Basically, i spent a good portion of my time going and looking and putting together a truly heartfelt post in an effort to help the guy do better. But it feels like in this instance, and in many others actually... A lot of people are just looking to post stuff and get a pat on the back and told how good they are. They don't want actual feedback, they don't want to be told how to get better, they want to be told that what they've done is good enough.

    And i'm just tired of putting the effort in to help people (again, a generality), and not even get recognition of that help. I'm not asking for accolades or anything, but just a simple "thanks for the feedback, i'll work on x,y, or z". Something to let me know that they've taken it on board and that the effort i put in wasn't for nothing.

    Polycount used to be a place where even the best people got told when they were wrong. I remember reading through one of Tim 'SpaceMonkey' Appleby's threads, i think it was one of his street fighter characters, it looked frigging amazing and yet there were people correcting him on some very specialist anatomy issues, and this guy, already a veteran, took it all on board and made the thing even better. That's what this place used to be, and seeing what it's become... A dumping ground for people who just want their dick sucked... It makes me sad.
  • BIGTIMEMASTER
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    BIGTIMEMASTER polycounter
    Ah, I see. Well, maybe getting into 3d is more accessible nowadays, so you just get more people in general.

    But I'm sure some people still benefit (I do -- I'm always reading critiques, more so than looking at the actual art) even if the OP never returns or can't be bothered to click the like button so you at least know they read your response. 

    You may have gone too far by calling the OP lazy, perhaps, even if at heart you didn't mean it in a mean way. Obviously, taking the time to author a serious critique, you are showing them a lot of respect. But people, especially young people, can be pretty thin skinned, so you have to be careful how you word things. Especially when it comes to creative stuff, as it's very personal in nature.This is something I had to learn after getting out of the army... it's tiresome not just being able to say exactly what you see and not worrying whether or not the person will be receptive because of your tone or not, but what can you do?
  • Eric Chadwick
    Hey this is a reminder to be a bit more respectful of others.
    https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#respect

    I appreciate this is a good critique. But if you're going to take the time to crit, please take a couple more seconds to sandwich it between some positives.

    Labeling someone repeatedly as lazy doesn't really help. Maybe it works to let off steam, but it doesn't if you actually want to get through to them. Talking about the OP just wanting their dick sucked certainly is a bit of a dick move in itself, that could have been worded more professionally IMHO.

    Some will say that's not in the spirit of the old Polycount, we were able to talk trash easily. But that was a smaller community, where people got to know each other, and so we were able to be more direct. With familiarity you can shortcut, get right to the point. But that's not the case here.

    Basic crit skills... if you don't know someone already, be careful of being harsh, sandwich the crit with some praise. They'll listen better, and you're more likely to see more art from them.

    Thanks.


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