12 devs for two years is a total of $8640... that's dirt cheap. You're already paying royalties to steam, skipping engine royalties could really pay off.
http://www.huffingtonpost.com/2010/12/14/hiv-cure-berlin-patient_n_796521.html Anyone seeing this? looks like a nice advancement in medical science could happen in the next 10-15 years.
Is it unprofessional to model for a game by using this picture as a reference: http://preview.turbosquid.com/Preview/2010/12/03__02_32_00/Gladiator_T-Pose_01.jpg5331c5e8-e95c-4883-b5fd-e2f998aa7b3fLarger.jpg ? I'm using it to make a generic human male in underwear.
http://www.spacetimestudios.com/2008/12/18/we-got-space-you-got-time/ an Austin developer than recently got their publisher lined up and is looking for some helping hands. r13
Just passing this along for all your character artists. http://www.zbrushworkshops.com/free-webinar-with-jose-pericles-cesar-zambelli?inf_contact_key=2f8591aeffd57f01507a531817d05662317986edfae54fdab5d1b8aa690eca15
Happy birthday gal, wherever you and yours are having a ball Never know exactly when it is, that odd 12 hours always gets me, so hope its not to early this year... tim