So I have a stock UDK fire in my scene but want it to use it as a light source sort of like this http://www.lee-3d.com/?p=206 where you see the fire and flames flickering in a couple of seconds...is there anyway i can apply it to my scene because all i have now is fire is on torch and a spotlight next to torch.
Hello, Here is my new Project: Some Sort of Sea Devil. Just with 4 Lanterns and small Arms... I tried to get an underwater feeling in Marmoset. And had some fun with SSS, translucency and transparency. 17 000 Quads and 2 2k PBR Materials And of course it is rigged. Critics and Comments are welcome as always. And a Clay…
YAY heres some pics that were floating around from "actual transformers" wish theyd kept it retro, i hope optimus is still a bad ass and isnt betrayed by the movie makers http://www.leftlanenews.com/2006/05/31/new-chevy-camaro-to-star-transformers-movie/ http://www.cinescape.com/0/editorial.asp...mp;obj_id=51397
Ha awesome! Nice find! As for the bug report you can enter 000 0000000 into the serial number its what the trial version is set to use until you activate it. Honestly I think you can type any garbage in there and it would accept it, I don't think it checks it.
http://www.rsart.co.uk/2006/11/20/how-many-polygons-in-a-piece-of-string/ What engine are you using? Who is your target audience? Wow big is the landscape? Are you using any fancy tech with the terrain like MegaTexture, heightmap based landscapes with continuous Geo-MipMap LOD?
Looking solid, it could do with increased specular values but also gloss to tighten up the highlights similar to this reference: http://www.saxonleather.co.uk/images/winchester-2006-2.jpg What's this game res versions polycount ? The flat edge on top would look great with subtle modelling to highlight the bulges.
Apple slogans for the new year: "Apple: If we knew slapping logos on superior PC hardware would be so effective we'd have done it years ago." "Apple: Pretend (We're) Different." "Apple: Insulting our own hardware since 2006." "Apple: Like Acer, only shinier."
renderhjs - this is awesome script !! Very useful but i get an error when i run it (ver 0.6) when i run old version 0.5 it works fine for me here is error screen PS: 3dsmax 2009 32 bit , WinXP Pro x86 SP3 Please help:poly122:
http://geeksaresexy.blogspot.com/2006/01/freeze-your-hard-drive-to-recover-data.html looks like ill be trying the old Freeze your hard drive to recover data trick again, it worked for me once, not sure if it will again, i will be making the move to seagate and maxtor for now on,Thanks
Hmm, alright thanks, I'll play around once I'm finished. :) Update on the low poly, I'm at around 60 000 tris, I'll do another pass to optimize what I can to fit the budget and finish the UV's. There are just too many parts on this bike! :poly122: