Standard is 90 degrees. Most people bump it up to at least 100 or 105 when playing DM. As far as v weapons with arms modeled in, for the most part, this depends on the type of game.
I was polycount user #666 before i forgot my pass in 2005. Also; you forgot Derelict, Warlord, Subs, and the rest of the #model_design originals :] All praise google alerts
well this login is not my account, of course i wrote with the account of a friend. the account i'm writing atm was created in 2005, the one i never got the validation email this morning :x
[ QUOTE ] Hair is emo-gay. Please fix. [/ QUOTE ] if he changed that, he'd have to change the purple shirt. we need more emo gay characters! heterosexual is so 2005
Hi there, this is character of model which i did for one game project. You can see some teaser video soon. Model was rendered in Marmoset. It has 11 000 polys and texture 2048 and highpoly, shot from zbrush
If clamping between 0 and 1 doesn't work, 0.000001 and 0.999999 should. And I think masking out the blue channel of the normalmaps and then appending 0.5 fixes this as well.
I don't know the solution for this but you may try to: -change the scale of the object -change the value inside xnormal - low[...]-> maximum[...]distance, from 0.5 to 0.01 ?
The animated short is always gonna be better... but the full movie still looks like its worth watching. 9 was released in 2005. LittleBigPlanet was first announced in 2007.