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XNormal baking artefacts

Lemonpeel10
polycounter lvl 11
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Lemonpeel10 polycounter lvl 11
Ive been having issues with baking inside XNormal. It seems that objects that are close to each other (with no intersecting cages) have issues where meshes are reflected onto other objects.

In the image you can see that an object that was far away from the other has been projected onto the normal map.

- I'm using the explosive bake technique

- xform and face normals have been reset

Any help would be great :) thanks

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